NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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eggLightTextureManager.h
1#pragma once
2
3#include <lib/egg/gfxe/eggModelEx.h>
4
5namespace EGG {
6
8public:
9 void drawAndCaptureTexture(float, float, float, float);
10 int getTextureIndex(char const *) const;
11 bool replaceModelTexture(int, EGG::ModelEx *) const;
12};
13
14} // namespace EGG