NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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eggLightTextureManager.hpp
1
#pragma once
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#include <lib/egg/gx/eggModelEx.hpp>
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namespace
EGG {
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class
LightTextureManager
{
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public
:
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void
drawAndCaptureTexture(
float
,
float
,
float
,
float
);
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int
getTextureIndex(
char
const
*)
const
;
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bool
replaceModelTexture(
int
,
EGG::ModelEx
*)
const
;
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};
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}
// namespace EGG
EGG::LightTextureManager
Definition
eggLightTextureManager.hpp:7
EGG::ModelEx
Definition
eggModelEx.hpp:7
include
lib
egg
gx
eggLightTextureManager.hpp
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