NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
f_arc_load.hpp
1#pragma once
2#include <types.h>
3
4/// @brief A helper class for fBase_c for loading archive files.
5/// @ingroup framework
6/// @unused
7class fArcLoad_c {
8 ///< @unofficial
9 enum Status_e {
10 STATUS_UNLOADED,
11 STATUS_LOADING,
12 STATUS_LOADED
13 };
14
15 s16 mStatus;
16 s16 mCount;
17 const char **mpArcList;
18 u8 mPad[6];
19 s16 mUnknown;
20
21 virtual void vf_0x8(); ///< [Stripped out of binary]. @unofficial @unused
22 virtual int loadArc(const char *); ///< [Stripped out of binary]. @unofficial @unused
23 virtual void deleteArc(const char *); ///< [Stripped out of binary]. @unofficial @unused
24
25public:
26 void arcListDelete(); ///< @unused @todo Document this method.
27 int arcListLoad(int loadMany); ///< @unused @todo Document this method.
28 bool checkDelete(); ///< @unused @todo Document this method.
29};
A helper class for fBase_c for loading archive files.
Definition f_arc_load.hpp:7
bool checkDelete()
void arcListDelete()
Definition f_arc_load.cpp:4
virtual int loadArc(const char *)
[Stripped out of binary].
virtual void vf_0x8()
[Stripped out of binary].
int arcListLoad(int loadMany)
virtual void deleteArc(const char *)
[Stripped out of binary].