3#include <game/cLib/c_tree.hpp>
30 return (
fTrNdBa_c *) cTreeNd_c::getParent();
34 return (
fTrNdBa_c *) cTreeNd_c::getChild();
38 return (
fTrNdBa_c *) cTreeNd_c::getBrPrev();
42 return (
fTrNdBa_c *) cTreeNd_c::getBrNext();
A tree node. See cTreeMg_c.
cTreeNd_c * getTreeNextNotChild() const
Gets the next node in preorder traversal order, excluding the node's children.
cTreeNd_c * getTreeNext() const
Gets the next node in preorder traversal order.
The base class for all scenes, actors and various other processes.
fBase_c * mpOwner
The owner of this node.
fTrNdBa_c * getTreeNextNotChild() const
Gets the next node in preorder traversal order, excluding the node's children.
fTrNdBa_c(fBase_c *owner)
Constructs a new tree node.
fTrNdBa_c * getTreeNext() const
Gets the next node in preorder traversal order.