NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Go to the source code of this file.
Functions | |
void * | __register_global_object (void *pObj, dtorPtr pDtor, objectRef *pLastRef) |
Registers a global object for later destruction. | |
void | __destroy_global_chain () |
Destroys all constructed global objects. | |
Variables | |
objectRef * | __global_destructor_chain |
The global object chain. | |
Registers a global object for later destruction.
pObj | A pointer to the object. |
pDtor | A pointer to the object's default destructor. |
pLastRef | A pointer to the previous objectRef. |
Definition at line 16 of file global_destructor_chain.c.
void __destroy_global_chain | ( | ) |
Destroys all constructed global objects.
[Since the game's main loop never exits, this is unused].
Definition at line 27 of file global_destructor_chain.c.
objectRef* __global_destructor_chain |
The global object chain.
Definition at line 6 of file global_destructor_chain.c.