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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Go to the source code of this file.
Functions | |
| void * | __register_global_object (void *pObj, dtorPtr pDtor, objectRef *pLastRef) |
| Registers a global object for later destruction. | |
| void | __destroy_global_chain () |
| Destroys all constructed global objects. | |
Variables | |
| objectRef * | __global_destructor_chain |
| The global object chain. | |
| DECL_WEAK void *const | __destroy_global_chain_reference = __destroy_global_chain |
Registers a global object for later destruction.
| pObj | A pointer to the object. |
| pDtor | A pointer to the object's default destructor. |
| pLastRef | A pointer to the previous objectRef. |
Definition at line 16 of file global_destructor_chain.c.
| void __destroy_global_chain | ( | ) |
Destroys all constructed global objects.
[Since the game's main loop never exits, this is unused].
Definition at line 27 of file global_destructor_chain.c.
| objectRef* __global_destructor_chain |
The global object chain.
Definition at line 6 of file global_destructor_chain.c.