NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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internal.hpp
1#pragma once
2#include <game/mLib/m_allocator.hpp>
3#include <lib/egg/gfxe/eggLightManager.h>
4#include <lib/egg/gfxe/eggFogManager.h>
5
6namespace m3d {
7 class internal {
8 public:
9 static mAllocator_c *l_allocator_p;
10 static nw4r::g3d::ScnRoot *l_scnRoot_p;
11 static unsigned int l_numLightMgr;
12 static EGG::LightManager **l_lightMgr_pp;
13 static unsigned int l_numFogMgr;
14 static EGG::FogManager **l_fogMgr_pp;
15 };
16}
An allocator class that wraps an EGG:Allocator .
mLib 3D library
Definition anm_chr.hpp:5