NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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internal.hpp
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#pragma once
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#include <game/mLib/m_allocator.hpp>
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#include <lib/egg/gfxe/eggLightManager.h>
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#include <lib/egg/gfxe/eggFogManager.h>
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namespace
m3d
{
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class
internal
{
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public
:
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static
mAllocator_c
*l_allocator_p;
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static
nw4r::g3d::ScnRoot
*l_scnRoot_p;
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static
unsigned
int
l_numLightMgr;
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static
EGG::LightManager
**l_lightMgr_pp;
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static
unsigned
int
l_numFogMgr;
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static
EGG::FogManager
**l_fogMgr_pp;
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};
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class
internal
{
…
};
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}
EGG::FogManager
Definition
eggFogManager.h:7
EGG::LightManager
Definition
eggLightManager.h:9
m3d::internal
Definition
internal.hpp:7
mAllocator_c
An allocator class that wraps an EGG:Allocator .
Definition
m_allocator.hpp:8
nw4r::g3d::ScnRoot
Definition
scn_root.hpp:13
m3d
mLib 3D library
Definition
anm_chr.hpp:5
include
game
mLib
m_3d
internal.hpp
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