NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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resource.hpp
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#pragma once
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#include <nw4r/lyt.h>
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namespace
m2d {
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class
ResAccIf_c {
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public
:
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ResAccIf_c() : mpResAccessor(
nullptr
), mpResource(
nullptr
) {}
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virtual
~ResAccIf_c() {}
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virtual
void
creater() = 0;
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bool
attach(
void
*resource,
const
char
*rootDir);
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void
detach();
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void
*getResource(ulong type,
const
char
*name);
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void
setResAccessor(
nw4r::lyt::ArcResourceAccessor
*resAccessor) { mpResAccessor = resAccessor; }
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nw4r::lyt::ArcResourceAccessor
*getResAccessor()
const
{
return
mpResAccessor; }
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private
:
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nw4r::lyt::ArcResourceAccessor
*mpResAccessor;
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void
*mpResource;
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};
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}
// namespace m2d
nw4r::lyt::ArcResourceAccessor
Definition
lyt_arcResourceAccessor.h:47
include
game
mLib
m_2d
resource.hpp
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