NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m_color.cpp
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#include <game/mLib/m_color.hpp>
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void
mColor::lerp
(
const
GXColor &c1,
const
GXColor &c2,
float
t) {
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float
s = 1.0f - t;
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r = c1.r * s + c2.r * t;
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g = c1.g * s + c2.g * t;
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b = c1.b * s + c2.b * t;
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a = c1.a * s + c2.a * t;
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}
mColor::lerp
void lerp(const GXColor &c1, const GXColor &c2, float t)
Linearly interpolates all RGBA channels between two color values.
Definition
m_color.cpp:3
source
dol
mLib
m_color.cpp
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