NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/mLib/m_color.hpp>
A 32-bit RGBA color.
Definition at line 6 of file m_color.hpp.
Public Member Functions | |
mColor (nw4r::ut::Color color) | |
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Color (ulong color) | |
Color (int red, int green, int blue, int alpha) | |
Color (const GXColor &rColor) | |
void | Set (int red, int green, int blue, int alpha) |
Color & | operator= (ulong color) |
Color & | operator= (const GXColor &rColor) |
Color | operator| (ulong color) const |
Color | operator& (ulong color) const |
ulong & | Toulongref () |
const ulong & | Toulongref () const |
ulong | Toulong () const |
operator ulong () const | |
Additional Inherited Members | |
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u8 | r |
u8 | g |
u8 | b |
u8 | a |
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static const ulong | RED = 0xFF0000FF |
static const ulong | GREEN = 0x00FF00FF |
static const ulong | BLUE = 0x0000FFFF |
static const ulong | CYAN = 0x00FFFFFF |
static const ulong | MAGENTA = 0xFF00FFFF |
static const ulong | YELLOW = 0xFFFF00FF |
static const ulong | BLACK = 0x000000FF |
static const ulong | GRAY = 0x808080FF |
static const ulong | WHITE = 0xFFFFFFFF |
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inline |
Definition at line 8 of file m_color.hpp.
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inline |
Definition at line 9 of file m_color.hpp.