NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m_color.hpp
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#pragma once
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#include <lib/rvl/gx/GX.h>
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/// @brief A 32-bit RGBA color.
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/// @ingroup mlib
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struct
mColor
:
public
GXColor
{
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/// @brief Constructs an empty color (defaults to white).
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mColor
() { rgba = 0xFFFFFFFF; }
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/// @brief Constructs a new color, given the 4 individual components.
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mColor
(u8 red, u8 green, u8 blue, u8 alpha) { r = red; g = green; b = blue; a = alpha; }
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/// @brief Constructs a new color, given the 4 components.
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mColor
(u32 color) { rgba = color; }
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};
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struct
mColor
:
public
GXColor
{
…
};
GXColor
struct _GXColor GXColor
A 32-bit RGBA color.
mColor::mColor
mColor(u8 red, u8 green, u8 blue, u8 alpha)
Constructs a new color, given the 4 individual components.
Definition
m_color.hpp:12
mColor::mColor
mColor()
Constructs an empty color (defaults to white).
Definition
m_color.hpp:9
mColor::mColor
mColor(u32 color)
Constructs a new color, given the 4 components.
Definition
m_color.hpp:15
include
game
mLib
m_color.hpp
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