NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m_effect.hpp
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#pragma once
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#include <lib/nw4r/ef.h>
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#include <lib/egg/util/eggEffect.hpp>
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#include <game/mLib/m_vec.hpp>
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#include <game/mLib/m_mtx.hpp>
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namespace
mEf {
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class
effect_c :
public
EGG::Effect {
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public
:
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effect_c() {}
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virtual
void
reset();
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virtual
void
createEffect(
const
char
*,
int
);
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virtual
void
createEffect(
const
char
*, ulong,
const
mVec3_c
*,
const
mAng3_c
*,
const
mVec3_c
*);
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virtual
void
createEffect(
const
char
*, ulong,
const
mMtx_c
*);
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virtual
void
vfa8();
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virtual
void
vfac();
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virtual
bool
follow(
const
mVec3_c
*,
const
mAng3_c
*,
const
mVec3_c
*);
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virtual
bool
follow(
const
mMtx_c
*);
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void
copyExEffectParam();
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};
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class
levelEffect_c :
public
effect_c {
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public
:
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levelEffect_c() : m_114(0), m_118(0), m_11c(0), m_11d(0), m_120(0), m_124(0) {}
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virtual
~levelEffect_c() { cleanup(); }
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virtual
void
fade();
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virtual
void
kill();
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virtual
void
update();
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virtual
void
createEffect(
const
char
*,
int
);
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virtual
void
createEffect(
const
char
*, ulong,
const
mVec3_c
*,
const
mAng3_c
*,
const
mVec3_c
*);
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virtual
void
createEffect(
const
char
*, ulong,
const
mMtx_c
*);
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virtual
void
vfa8();
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virtual
void
vfac();
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virtual
bool
follow(
const
mVec3_c
*,
const
mAng3_c
*,
const
mVec3_c
*);
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virtual
bool
follow(
const
mMtx_c
*);
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virtual
bool
isActive();
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void
cleanup();
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u32 m_114, m_118;
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u8 m_11c, m_11d;
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u32 m_120, m_124;
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};
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class
levelOneEffect_c :
public
levelEffect_c {
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public
:
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levelOneEffect_c() { reset(); }
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~levelOneEffect_c() {}
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virtual
void
reset();
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virtual
void
createEffect(
const
char
*,
int
);
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virtual
void
createEffect(
const
char
*, ulong,
const
mVec3_c
*,
const
mAng3_c
*,
const
mVec3_c
*);
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virtual
void
createEffect(
const
char
*, ulong,
const
mMtx_c
*);
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float
mEmissionRateMaybe;
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nw4r::ef::EmitterInheritSetting mSetting;
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};
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void
createEffect(
const
char
*,
unsigned
long
,
const
mVec3_c
*,
const
mAng3_c
*,
const
mVec3_c
*);
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};
// namespace mEf
mAng3_c
A three-dimensional short angle vector.
Definition
m_angle.hpp:68
mMtx_c
A 3x4 matrix.
Definition
m_mtx.hpp:9
mVec3_c
A three-dimensional floating point vector.
Definition
m_vec.hpp:122
include
game
mLib
m_effect.hpp
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