NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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3D graphics drawing library.
Classes | |
class | AnmObj |
class | AnmObjChr |
class | AnmObjChrBlend |
class | AnmObjChrNode |
class | AnmObjChrRes |
class | AnmObjMatClrOverride |
class | AnmObjMatClrRes |
class | AnmObjTexPatOverride |
class | AnmObjTexPatRes |
class | AnmObjTexSrtOverride |
class | AnmObjTexSrtRes |
class | AnmObjVisRes |
class | Camera |
struct | CameraData |
struct | ChrAnmResult |
Character animation result. More... | |
class | FuncObjCalcWorld |
class | G3dObj |
class | G3DState |
class | LightSetting |
class | ResAnmChr |
class | ResAnmClr |
class | ResAnmTexPat |
class | ResAnmTexSrt |
class | ResAnmVis |
class | ResFile |
class | ResMat |
class | ResMatMisc |
class | ResMatTevColor |
class | ResMdl |
class | ResNode |
class | ScnGroup |
class | ScnLeaf |
class | ScnMdl |
class | ScnMdlSimple |
class | ScnObj |
class | ScnProc |
class | ScnRoot |
Enumerations | |
enum | ResAnmPolicy { ANM_POLICY_ONCE , ANM_POLICY_LOOP } |
Functions | |
void | G3dInit (bool) |
void | G3dReset () |
enum nw4r::g3d::ResAnmPolicy |
Definition at line 8 of file res_anm.hpp.