NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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proc.hpp
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#pragma once
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#include <game/mLib/m_3d/scn_leaf.hpp>
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#include <game/mLib/m_3d/bmdl.hpp>
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#include <lib/nw4r/g3d/scn_proc.hpp>
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namespace
m3d
{
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class
proc_c
:
public
scnLeaf_c {
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public
:
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virtual
scnLeaf_c::leafType_e
getType()
const
{
return
scnLeaf_c::TYPE_PROC; };
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virtual
void
drawOpa();
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virtual
void
drawXlu();
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bool
create(
mAllocator_c
*allocator,
size_t
*size);
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};
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void
proc_c_drawProc(
nw4r::g3d::ScnProc
*proc,
bool
drawOpa);
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}
m3d::proc_c
Definition
proc.hpp:8
m3d::scnLeaf_c::leafType_e
leafType_e
Definition
scn_leaf.hpp:10
mAllocator_c
An allocator class that wraps an EGG:Allocator .
Definition
m_allocator.hpp:8
nw4r::g3d::ScnProc
Definition
scn_proc.hpp:8
m3d
mLib 3D library
Definition
anm_chr.hpp:5
include
game
mLib
m_3d
proc.hpp
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