NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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proc.hpp
1#pragma once
2
3#include <game/mLib/m_3d/scn_leaf.hpp>
4#include <game/mLib/m_3d/bmdl.hpp>
5#include <lib/nw4r/g3d/scn_proc.hpp>
6
7namespace m3d {
8 class proc_c : public scnLeaf_c {
9 public:
10 virtual scnLeaf_c::leafType_e getType() const { return scnLeaf_c::TYPE_PROC; };
11
12 virtual void drawOpa();
13 virtual void drawXlu();
14
15 bool create(mAllocator_c *allocator, size_t *size);
16 };
17
18 void proc_c_drawProc(nw4r::g3d::ScnProc *proc, bool drawOpa);
19}
An allocator class that wraps an EGG:Allocator .
mLib 3D library
Definition anm_chr.hpp:5