NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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res_file.hpp
1#pragma once
2#include <lib/nw4r/g3d/res_mdl.hpp>
3
4namespace nw4r {
5 namespace g3d {
6 class ResFile {
7 public:
8 ResFile(void *p = nullptr) : data(p) {}
9 bool CheckRevision() const;
10 void Init();
11 void Bind(ResFile);
12 ResMdl GetResMdl(const char *name) const;
13
14 void *data;
15 };
16 }
17}
3D graphics drawing library.
Definition anm_obj.hpp:9