NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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s_FStateMgr.hpp
1#pragma once
2#include <game/sLib/s_FStateID.hpp>
3#include <game/sLib/s_StateMgr.hpp>
4#include <game/sLib/s_FState.hpp>
5#include <game/sLib/s_FStateFct.hpp>
6
11template <class T, class Method>
12class sFStateMgr_c : public sStateMgr_c<T, Method, sFStateFct_c, sStateIDChk_c> {
13public:
14 sFStateMgr_c(T &owner, const sStateIDIf_c &initializeState) :
16};
A wrapper for sStateMgr_c that uses sFStateFct_c and sStateIDChk_c.
The interface for state IDs.
An implementation of sStateMgrIf_c.