NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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s_RangeData.hpp
1#pragma once
2
3#include <game/mLib/m_vec.hpp>
4
5class sRangeDataF {
6public:
7 sRangeDataF() {}
8
9 sRangeDataF(float t, float b, float l, float r) {
10 set(t, b, l, r);
11 }
12
13 sRangeDataF(const sRangeDataF &b) {
14 set(b.mOffset.x, b.mOffset.y, b.mSize.x, b.mSize.y);
15 }
16
17 void set(float t, float b, float l, float r) {
18 mOffset.set(t, b);
19 mSize.set(l, r);
20 }
21
22 mVec2_c getSize() const {
23 return mSize;
24 }
25
26 mVec2_c mOffset, mSize;
27};
A two-dimensional floating point vector.
Definition m_vec.hpp:9