NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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s_RangeData.hpp
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#pragma once
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#include <game/mLib/m_vec.hpp>
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class
sRangeDataF {
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public
:
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sRangeDataF() {}
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sRangeDataF(
float
t,
float
b,
float
l,
float
r) {
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set(t, b, l, r);
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}
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sRangeDataF(
const
sRangeDataF &b) {
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set(b.mOffset.x, b.mOffset.y, b.mSize.x, b.mSize.y);
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}
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void
set(
float
t,
float
b,
float
l,
float
r) {
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mOffset.set(t, b);
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mSize.set(l, r);
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}
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mVec2_c
getSize()
const
{
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return
mSize;
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}
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mVec2_c
mOffset, mSize;
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};
mVec2_c
A two-dimensional floating point vector.
Definition
m_vec.hpp:9
include
game
sLib
s_RangeData.hpp
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