NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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s_State.hpp
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#pragma once
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#include <game/sLib/s_FStateStateMgr.hpp>
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#include <game/sLib/s_FStateMgr.hpp>
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#include <game/sLib/s_StateMethodUsr_FI.hpp>
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#include <game/sLib/s_FStateVirtualID.hpp>
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#define STATE_FUNC_DECLARE(class, name) \
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void initializeState_##name(); \
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void executeState_##name(); \
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void finalizeState_##name(); \
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static sFStateID_c<class> StateID_##name
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#define STATE_VIRTUAL_FUNC_DECLARE(class, name) \
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virtual void initializeState_##name(); \
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virtual void executeState_##name(); \
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virtual void finalizeState_##name(); \
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static sFStateVirtualID_c<class> StateID_##name
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#define STATE_DEFINE(class, name) sFStateID_c<class> class::StateID_##name( \
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#class "::StateID_" #name, \
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&class::initializeState_##name, \
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&class::executeState_##name, \
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&class::finalizeState_##name)
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#define STATE_VIRTUAL_DEFINE(class, name) sFStateVirtualID_c<class> class::StateID_##name( \
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baseID_ ##name<sStateID_c> (), \
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#class "::StateID_" #name, \
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&class::initializeState_##name, \
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&class::executeState_##name, \
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&class::finalizeState_##name)
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#define STATE_BASE_VIRTUAL_DEFINE(class, name) \
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template <typename T> \
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const sStateIDIf_c &baseID_##name() { \
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return T::StateID_##name; \
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} \
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template <> \
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const sStateIDIf_c &baseID_##name<sStateID_c>() { \
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return sStateID::null; \
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}
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include
game
sLib
s_State.hpp
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