|
NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Go to the source code of this file.
Macros | |
| #define | STATE_FUNC_DECLARE(class, name) |
| Declares a state. | |
| #define | STATE_VIRTUAL_FUNC_DECLARE(class, name) |
| Declares a virtual state. | |
| #define | STATE_DEFINE(class, name) |
| Defines a state. | |
| #define | STATE_VIRTUAL_DEFINE(class, name) |
| Defines a virtual state. | |
| #define | STATE_BASE_VIRTUAL_DEFINE(class, name) |
| #define STATE_FUNC_DECLARE | ( | class, | |
| name ) |
Declares a state.
| class | The class name. |
| name | The state name. |
Definition at line 12 of file s_State.hpp.
| #define STATE_VIRTUAL_FUNC_DECLARE | ( | class, | |
| name ) |
Declares a virtual state.
| class | The class name. |
| name | The state name. |
Definition at line 22 of file s_State.hpp.
| #define STATE_DEFINE | ( | class, | |
| name ) |
Defines a state.
| class | The class name. |
| name | The state name. |
Definition at line 32 of file s_State.hpp.
| #define STATE_VIRTUAL_DEFINE | ( | class, | |
| name ) |
Defines a virtual state.
| class | The class name. |
| name | The state name. |
Definition at line 42 of file s_State.hpp.
| #define STATE_BASE_VIRTUAL_DEFINE | ( | class, | |
| name ) |
Definition at line 49 of file s_State.hpp.