NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Go to the source code of this file.
Macros | |
#define | STATE_FUNC_DECLARE(class, name) |
Declares a state. | |
#define | STATE_VIRTUAL_FUNC_DECLARE(class, name) |
Declares a virtual state. | |
#define | STATE_DEFINE(class, name) |
Defines a state. | |
#define | STATE_VIRTUAL_DEFINE(class, name) |
Defines a virtual state. | |
#define | STATE_BASE_VIRTUAL_DEFINE(class, name) |
#define STATE_FUNC_DECLARE | ( | class, | |
name ) |
Declares a state.
class | The class name. |
name | The state name. |
Definition at line 12 of file s_State.hpp.
#define STATE_VIRTUAL_FUNC_DECLARE | ( | class, | |
name ) |
Declares a virtual state.
class | The class name. |
name | The state name. |
Definition at line 22 of file s_State.hpp.
#define STATE_DEFINE | ( | class, | |
name ) |
Defines a state.
class | The class name. |
name | The state name. |
Definition at line 32 of file s_State.hpp.
#define STATE_VIRTUAL_DEFINE | ( | class, | |
name ) |
Defines a virtual state.
class | The class name. |
name | The state name. |
Definition at line 42 of file s_State.hpp.
#define STATE_BASE_VIRTUAL_DEFINE | ( | class, | |
name ) |
Definition at line 49 of file s_State.hpp.