NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
smdl.hpp
1
#pragma once
2
#include <game/mLib/m_3d/bmdl.hpp>
3
4
namespace
m3d
{
5
class
smdl_c :
public
bmdl_c {
6
public
:
7
smdl_c();
8
virtual
~smdl_c();
9
10
bool
create(
nw4r::g3d::ResMdl
resMdl,
mAllocator_c
*allocator, ulong bufferOption,
int
viewCount,
size_t
*objSize);
11
};
12
}
mAllocator_c
An allocator class that wraps an EGG:Allocator .
Definition
m_allocator.hpp:8
nw4r::g3d::ResMdl
Definition
res_mdl.hpp:38
m3d
mLib 3D library
Definition
anm_chr.hpp:5
include
game
mLib
m_3d
smdl.hpp
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.13.2