5 class smdl_c :
public bmdl_c {
10 bool create(nw4r::g3d::ResMdl resMdl,
mAllocator_c *allocator, ulong bufferOption,
int viewCount,
size_t *objSize);
12 bool create(nw4r::g3d::ResMdl resMdl,
mAllocator_c *allocator, ulong bufferOption,
int viewCount) {
13 return create(resMdl, allocator, bufferOption, viewCount,
nullptr);
16 bool create(nw4r::g3d::ResMdl resMdl,
mAllocator_c *allocator, ulong bufferOption) {
17 return create(resMdl, allocator, bufferOption, 1);