NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd_Bank.h
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#ifndef NW4R_SND_BANK_H
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#define NW4R_SND_BANK_H
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/*******************************************************************************
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* headers
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*/
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#include "nw4r/snd/snd_BankFile.h"
// BankFileReader
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#include "nw4r/NW4RAssert.hpp"
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/*******************************************************************************
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* types
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*/
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// forward declarations
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namespace
nw4r {
namespace
snd {
namespace
detail {
class
Channel
; }}}
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namespace
nw4r {
namespace
snd {
namespace
detail {
struct
NoteOnInfo
; }}}
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/*******************************************************************************
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* classes and functions
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*/
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namespace
nw4r {
namespace
snd {
namespace
detail
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{
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x2b0af4
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class
Bank
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{
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// methods
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public
:
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// cdtors
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Bank(
void
const
*bankData);
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~Bank();
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// methods
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void
SetWaveDataAddress(
void
const
*waveData)
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{
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// specifically not the header variant
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NW4RAssertPointerNonnull_Line(50, waveData);
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mWaveDataAddress = waveData;
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}
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Channel
*NoteOn(
NoteOnInfo
const
¬eOnInfo)
const
;
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// members
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private
:
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BankFileReader
mBankReader;
// size 0x0c, offset 0x00
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void
const
*mWaveDataAddress;
// size 0x04, offset 0x0c
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};
// size 0x10
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}}}
// namespace nw4r::snd::detail
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#endif
// NW4R_SND_BANK_H
nw4r::snd::detail::BankFileReader
Definition
snd_BankFile.h:182
nw4r::snd::detail::Channel
Definition
snd_Channel.h:40
nw4r::snd::detail::NoteOnInfo
Definition
snd_NoteOnCallback.h:23
include
lib
nw4r
snd
snd_Bank.h
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