NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd Directory Reference

Files

 snd_adpcm.h
 
 snd_AnimSound.h
 
 snd_AnimSoundReader.h
 
 snd_AxfxImpl.h
 
 snd_AxManager.h
 
 snd_AxVoice.h
 
 snd_AxVoiceManager.h
 
 snd_Bank.h
 
 snd_BankFile.h
 
 snd_BasicPlayer.h
 
 snd_BasicSound.h
 
 snd_BiquadFilterCallback.h
 
 snd_BiquadFilterPreset.h
 
 snd_Channel.h
 
 snd_ChannelManager.h
 
 snd_debug.h
 
 snd_DisposeCallback.h
 
 snd_DisposeCallbackManager.h
 
 snd_DvdSoundArchive.h
 
 snd_EnvGenerator.h
 
 snd_ExternalSoundPlayer.h
 
 snd_FrameHeap.h
 
 snd_FxBase.h
 
 snd_FxChorus.h
 
 snd_FxDelay.h
 
 snd_FxReverbHi.h
 
 snd_FxReverbHiDpl2.h
 
 snd_FxReverbStdDpl2.h
 
 snd_global.h
 
 snd_InstancePool.h
 
 snd_Lfo.h
 
 snd_McsSoundArchive.h
 
 snd_MemorySoundArchive.h
 
 snd_MidiSeqPlayer.h
 
 snd_MidiSeqTrack.h
 
 snd_MidiSeqTrackAllocator.h
 
 snd_MmlParser.h
 
 snd_MmlSeqTrack.h
 
 snd_MmlSeqTrackAllocator.h
 
 snd_MoveValue.h
 
 snd_NandSoundArchive.h
 
 snd_NoteOnCallback.h
 
 snd_PlayerHeap.h
 
 snd_RemoteSpeaker.h
 
 snd_RemoteSpeakerManager.h
 
 snd_SeqFile.h
 
 snd_SeqPlayer.h
 
 snd_SeqSound.h
 
 snd_SeqSoundHandle.h
 
 snd_SeqTrack.h
 
 snd_SeqTrackAllocator.h
 
 snd_Sound3DActor.h
 
 snd_Sound3DCalculator.h
 
 snd_Sound3DEngine.h
 
 snd_Sound3DListener.h
 
 snd_Sound3DManager.h
 
 snd_SoundActor.h
 
 snd_SoundArchive.h
 
 snd_SoundArchiveFile.h
 
 snd_SoundArchiveLoader.h
 
 snd_SoundArchivePlayer.h
 
 snd_SoundHandle.h
 
 snd_SoundHeap.h
 
 snd_SoundInstanceManager.h
 
 snd_SoundMemoryAllocatable.h
 
 snd_SoundPlayer.h
 
 snd_SoundStartable.h
 
 snd_SoundSystem.h
 
 snd_SoundThread.h
 
 snd_StrmChannel.h
 
 snd_StrmFile.h
 
 snd_StrmPlayer.h
 
 snd_StrmSound.h
 
 snd_StrmSoundHandle.h
 
 snd_Task.h
 
 snd_TaskManager.h
 
 snd_TaskThread.h
 
 snd_Util.h
 
 snd_Voice.h
 
 snd_VoiceManager.h
 
 snd_WaveArchive.h
 
 snd_WaveFile.h
 
 snd_WaveSound.h
 
 snd_WaveSoundHandle.h
 
 snd_WsdFile.h
 
 snd_WsdPlayer.h