NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd_BiquadFilterCallback.h
1#ifndef NW4R_SND_BIQUAD_FILTER_CALLBACK_H
2#define NW4R_SND_BIQUAD_FILTER_CALLBACK_H
3
4/*******************************************************************************
5 * headers
6 */
7
8#include <types.h>
9
10/*******************************************************************************
11 * classes and functions
12 */
13
14namespace nw4r { namespace snd
15{
16 // [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x4b4e3
18 {
19 // nested types
20 public:
21 // [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x4b416
23 {
24 u16 b0; // size 0x02, offset 0x00
25 u16 b1; // size 0x02, offset 0x02
26 u16 b2; // size 0x02, offset 0x04
27 u16 a1; // size 0x02, offset 0x06
28 u16 a2; // size 0x02, offset 0x08
29 }; // size 0x0a
30
31 // methods
32 public:
33 // cdtors
34 virtual ~BiquadFilterCallback() {}
35
36 // virtual function ordering
37 // vtable BiquadFilterCallback
38 virtual void GetCoef(int type, f32 value, BiquadCoef *coef) const = 0;
39
40 // members
41 public:
42 /* vtable */ // size 0x04, offset 0x00
43 }; // size 0x04
44}} // namespace nw4r::snd
45
46#endif // NW4R_SND_BIQUAD_FILTER_CALLBACK_H