NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd_BiquadFilterCallback.h
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#ifndef NW4R_SND_BIQUAD_FILTER_CALLBACK_H
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#define NW4R_SND_BIQUAD_FILTER_CALLBACK_H
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/*******************************************************************************
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* headers
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*/
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#include <types.h>
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/*******************************************************************************
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* classes and functions
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*/
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namespace
nw4r {
namespace
snd
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{
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x4b4e3
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class
BiquadFilterCallback
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{
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// nested types
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public
:
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x4b416
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struct
BiquadCoef
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{
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u16 b0;
// size 0x02, offset 0x00
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u16 b1;
// size 0x02, offset 0x02
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u16 b2;
// size 0x02, offset 0x04
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u16 a1;
// size 0x02, offset 0x06
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u16 a2;
// size 0x02, offset 0x08
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};
// size 0x0a
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// methods
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public
:
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// cdtors
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virtual
~BiquadFilterCallback
() {}
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// virtual function ordering
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// vtable BiquadFilterCallback
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virtual
void
GetCoef(
int
type, f32 value, BiquadCoef *coef)
const
= 0;
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// members
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public
:
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/* vtable */
// size 0x04, offset 0x00
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};
// size 0x04
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}}
// namespace nw4r::snd
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#endif
// NW4R_SND_BIQUAD_FILTER_CALLBACK_H
nw4r::snd::BiquadFilterCallback
Definition
snd_BiquadFilterCallback.h:18
nw4r::snd::BiquadFilterCallback::BiquadCoef
Definition
snd_BiquadFilterCallback.h:23
include
lib
nw4r
snd
snd_BiquadFilterCallback.h
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