NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd_Lfo.h
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#ifndef NW4R_SND_LFO_H
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#define NW4R_SND_LFO_H
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/*******************************************************************************
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* headers
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*/
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#include <types.h>
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/*******************************************************************************
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* classes and functions
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*/
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namespace
nw4r {
namespace
snd {
namespace
detail
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{
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x28dc2
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struct
LfoParam
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{
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// methods
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public
:
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// cdtors
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LfoParam() { Init(); }
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// methods
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void
Init();
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// members
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public
:
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f32 depth;
// size 0x04, offset 0x00
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f32 speed;
// size 0x04, offset 0x04
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ulong delay;
// size 0x04, offset 0x08
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u8 range;
// size 0x01, offset 0x0c
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u8 padding[3];
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};
// size 0x10
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x28ea0
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class
Lfo
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{
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// methods
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public
:
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// cdtors
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Lfo() :
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mDelayCounter (0),
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mCounter (0.0f)
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{
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}
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// methods
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void
Update(
int
msec);
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void
Reset();
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LfoParam
&GetParam() {
return
mParam; }
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void
SetParam(
LfoParam
const
¶m) { mParam = param; }
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f32 GetValue()
const
;
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private
:
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static
s8 GetSinIdx(
int
i);
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// static members
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private
:
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static
int
const
PERIOD;
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static
int
const
TABLE_SIZE = 32;
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// members
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private
:
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LfoParam
mParam;
// size 0x10, offset 0x00
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ulong mDelayCounter;
// size 0x04, offset 0x10
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f32 mCounter;
// size 0x04, offset 0x14
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};
// size 0x18
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}}}
// namespace nw4r::snd::detail
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#endif
// NW4R_SND_LFO_H
nw4r::snd::detail::LfoParam
Definition
snd_Lfo.h:18
include
lib
nw4r
snd
snd_Lfo.h
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