NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd_SoundMemoryAllocatable.h
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#ifndef NW4R_SND_SOUND_MEMORY_ALLOCATABLE_H
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#define NW4R_SND_SOUND_MEMORY_ALLOCATABLE_H
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/*******************************************************************************
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* headers
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*/
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#include <types.h>
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/*******************************************************************************
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* classes and functions
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*/
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namespace
nw4r {
namespace
snd
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{
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x269c0
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class
SoundMemoryAllocatable
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{
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// methods
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public
:
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// cdtors
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virtual
~SoundMemoryAllocatable
() {}
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// virtual function ordering
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// vtable SoundMemoryAllocatable
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virtual
void
*Alloc(ulong size) = 0;
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// members
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private
:
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/* vtable */
// size 0x04, offset 0x00
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};
// size 0x04
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}}
// namespace nw4r::snd
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#endif
// NW4R_SND_SOUND_MEMORY_ALLOCATABLE_H
nw4r::snd::SoundMemoryAllocatable
Definition
snd_SoundMemoryAllocatable.h:18
include
lib
nw4r
snd
snd_SoundMemoryAllocatable.h
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