NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd_SoundMemoryAllocatable.h
1#ifndef NW4R_SND_SOUND_MEMORY_ALLOCATABLE_H
2#define NW4R_SND_SOUND_MEMORY_ALLOCATABLE_H
3
4/*******************************************************************************
5 * headers
6 */
7
8#include <types.h>
9
10/*******************************************************************************
11 * classes and functions
12 */
13
14namespace nw4r { namespace snd
15{
16 // [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x269c0
18 {
19 // methods
20 public:
21 // cdtors
22 virtual ~SoundMemoryAllocatable() {}
23
24 // virtual function ordering
25 // vtable SoundMemoryAllocatable
26 virtual void *Alloc(ulong size) = 0;
27
28 // members
29 private:
30 /* vtable */ // size 0x04, offset 0x00
31 }; // size 0x04
32}} // namespace nw4r::snd
33
34#endif // NW4R_SND_SOUND_MEMORY_ALLOCATABLE_H