NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd_adpcm.h
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#ifndef NW4R_SND_ADPCM_H
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#define NW4R_SND_ADPCM_H
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/*******************************************************************************
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* headers
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*/
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#include <types.h>
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#include <revolution/AX/AXVPB.h>
// AXPBADPCM
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/*******************************************************************************
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* types
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*/
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namespace
nw4r {
namespace
snd {
// namespace detail
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// {
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// Why are these just the AX types
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x291b3
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struct
AdpcmParam
// AXPBADPCM
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{
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u16 coef[8 * 2];
// size 0x20, offset 0x00
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u16 gain;
// size 0x02, offset 0x20
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u16 pred_scale;
// size 0x02, offset 0x22
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u16 yn1;
// size 0x02, offset 0x24
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u16 yn2;
// size 0x02, offset 0x26
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};
// size 0x28
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namespace
detail
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{
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x29290
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struct
AdpcmLoopParam
// AXPBADPCMLOOP
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{
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u16 loop_pred_scale;
// size 0x02, offset 0x00
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u16 loop_yn1;
// size 0x02, offset 0x02
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u16 loop_yn2;
// size 0x02, offset 0x04
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};
// size 0x06
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}
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}}
// namespace nw4r::snd // ::detail
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/*******************************************************************************
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* classes and functions
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*/
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namespace
nw4r {
namespace
snd {
namespace
detail
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{
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s16 DecodeDspAdpcm(AXPBADPCM *adpcm, byte_t bits);
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}}}
// namespace nw4r::snd::detail
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#endif
// NW4R_SND_ADPCM_H
nw4r::snd::AdpcmParam
Definition
snd_adpcm.h:22
nw4r::snd::detail::AdpcmLoopParam
Definition
snd_adpcm.h:33
include
lib
nw4r
snd
snd_adpcm.h
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