NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd_audio_mgr.hpp
1
#pragma once
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class
SndAudioMgr
{
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public
:
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void
startSystemSe(
unsigned
int
soundID,
unsigned
long
);
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public
:
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static
SndAudioMgr
*sInstance;
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};
SndAudioMgr
Definition
snd_audio_mgr.hpp:3
include
game
snd
snd_audio_mgr.hpp
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