NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd_audio_mgr.hpp
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#pragma once
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#include <types.h>
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#include <lib/nw4r/snd.h>
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class
SndAudioMgr
{
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public
:
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void
startSystemSe(
unsigned
int
soundID,
unsigned
long
);
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u32 get3DCtrlFlag(
unsigned
long
);
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void
setSoundPosition(
nw4r::snd::SoundHandle
*p,
const
nw4r::math::VEC2 &pos);
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u8 mPad1[0x100];
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nw4r::snd::SoundArchive *mpSndArc;
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u8 mPad2[0x4b8];
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nw4r::snd::SoundArchivePlayer &mArcPlayer;
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public
:
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static
SndAudioMgr
*sInstance;
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};
SndAudioMgr
Definition
snd_audio_mgr.hpp:5
nw4r::snd::SoundHandle
include
game
snd
snd_audio_mgr.hpp
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