NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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snd_audio_mgr.hpp
1#pragma once
2#include <types.h>
3#include <lib/nw4r/snd.h>
4
6public:
7 void startSystemSe(unsigned int soundID, unsigned long);
8 u32 get3DCtrlFlag(unsigned long);
9 void setSoundPosition(nw4r::snd::SoundHandle *p, const nw4r::math::VEC2 &pos);
10
11 u8 mPad1[0x100];
12 nw4r::snd::SoundArchive *mpSndArc;
13 u8 mPad2[0x4b8];
14 nw4r::snd::SoundArchivePlayer &mArcPlayer;
15
16public:
17 static SndAudioMgr *sInstance;
18};