NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Description

Definition at line 5 of file snd_audio_mgr.hpp.

Public Member Functions

void startSystemSe (unsigned int soundID, unsigned long)
u32 get3DCtrlFlag (unsigned long)
void setSoundPosition (nw4r::snd::SoundHandle *p, const nw4r::math::VEC2 &pos)

Public Attributes

u8 mPad1 [0x100]
nw4r::snd::SoundArchive * mpSndArc
u8 mPad2 [0x4b8]
nw4r::snd::SoundArchivePlayer & mArcPlayer

Static Public Attributes

static SndAudioMgrsInstance

Member Data Documentation

◆ mPad1

u8 SndAudioMgr::mPad1[0x100]

Definition at line 11 of file snd_audio_mgr.hpp.

◆ mpSndArc

nw4r::snd::SoundArchive* SndAudioMgr::mpSndArc

Definition at line 12 of file snd_audio_mgr.hpp.

◆ mPad2

u8 SndAudioMgr::mPad2[0x4b8]

Definition at line 13 of file snd_audio_mgr.hpp.

◆ mArcPlayer

nw4r::snd::SoundArchivePlayer& SndAudioMgr::mArcPlayer

Definition at line 14 of file snd_audio_mgr.hpp.

◆ sInstance

SndAudioMgr* SndAudioMgr::sInstance
static

Definition at line 17 of file snd_audio_mgr.hpp.