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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 5 of file snd_audio_mgr.hpp.
Public Member Functions | |
| void | startSystemSe (unsigned int soundID, unsigned long) |
| u32 | get3DCtrlFlag (unsigned long) |
| void | setSoundPosition (nw4r::snd::SoundHandle *p, const nw4r::math::VEC2 &pos) |
Public Attributes | |
| u8 | mPad1 [0x100] |
| nw4r::snd::SoundArchive * | mpSndArc |
| u8 | mPad2 [0x4b8] |
| nw4r::snd::SoundArchivePlayer & | mArcPlayer |
Static Public Attributes | |
| static SndAudioMgr * | sInstance |
| u8 SndAudioMgr::mPad1[0x100] |
Definition at line 11 of file snd_audio_mgr.hpp.
| nw4r::snd::SoundArchive* SndAudioMgr::mpSndArc |
Definition at line 12 of file snd_audio_mgr.hpp.
| u8 SndAudioMgr::mPad2[0x4b8] |
Definition at line 13 of file snd_audio_mgr.hpp.
| nw4r::snd::SoundArchivePlayer& SndAudioMgr::mArcPlayer |
Definition at line 14 of file snd_audio_mgr.hpp.
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static |
Definition at line 17 of file snd_audio_mgr.hpp.