NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 36 of file OSThread.h.
Public Attributes | |
OSContext | context |
u16 | state |
u16 | flags |
s32 | suspend |
s32 | priority |
s32 | base |
u32 | val |
OSThreadQueue * | queue |
struct OSThread * | next |
struct OSThread * | prev |
OSThreadQueue | joinQueue |
struct OSMutex * | mutex |
OSMutexQueue | mutexQueue |
struct OSThread * | nextActive |
struct OSThread * | prevActive |
u32 * | stackBegin |
u32 * | stackEnd |
s32 | error |
void * | specific [2] |
OSContext OSThread::context |
Definition at line 37 of file OSThread.h.
u16 OSThread::state |
Definition at line 38 of file OSThread.h.
u16 OSThread::flags |
Definition at line 39 of file OSThread.h.
s32 OSThread::suspend |
Definition at line 40 of file OSThread.h.
s32 OSThread::priority |
Definition at line 41 of file OSThread.h.
s32 OSThread::base |
Definition at line 42 of file OSThread.h.
u32 OSThread::val |
Definition at line 43 of file OSThread.h.
OSThreadQueue* OSThread::queue |
Definition at line 44 of file OSThread.h.
struct OSThread* OSThread::next |
Definition at line 45 of file OSThread.h.
struct OSThread* OSThread::prev |
Definition at line 46 of file OSThread.h.
OSThreadQueue OSThread::joinQueue |
Definition at line 47 of file OSThread.h.
struct OSMutex* OSThread::mutex |
Definition at line 48 of file OSThread.h.
OSMutexQueue OSThread::mutexQueue |
Definition at line 49 of file OSThread.h.
struct OSThread* OSThread::nextActive |
Definition at line 50 of file OSThread.h.
struct OSThread* OSThread::prevActive |
Definition at line 51 of file OSThread.h.
u32* OSThread::stackBegin |
Definition at line 52 of file OSThread.h.
u32* OSThread::stackEnd |
Definition at line 53 of file OSThread.h.
s32 OSThread::error |
Definition at line 54 of file OSThread.h.
void* OSThread::specific[2] |
Definition at line 55 of file OSThread.h.