NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Definition at line 43 of file GXInternal.h.
Public Attributes | |
char | UNK_0x0 [0xC] |
GXColor | color |
f32 | aa |
f32 | ab |
f32 | ac |
f32 | ka |
f32 | kb |
f32 | kc |
f32 | posX |
f32 | posY |
f32 | posZ |
f32 | dirX |
f32 | dirY |
f32 | dirZ |
char _GXLightObjImpl::UNK_0x0[0xC] |
Definition at line 44 of file GXInternal.h.
GXColor _GXLightObjImpl::color |
Definition at line 45 of file GXInternal.h.
f32 _GXLightObjImpl::aa |
Definition at line 46 of file GXInternal.h.
f32 _GXLightObjImpl::ab |
Definition at line 47 of file GXInternal.h.
f32 _GXLightObjImpl::ac |
Definition at line 48 of file GXInternal.h.
f32 _GXLightObjImpl::ka |
Definition at line 49 of file GXInternal.h.
f32 _GXLightObjImpl::kb |
Definition at line 50 of file GXInternal.h.
f32 _GXLightObjImpl::kc |
Definition at line 51 of file GXInternal.h.
f32 _GXLightObjImpl::posX |
Definition at line 52 of file GXInternal.h.
f32 _GXLightObjImpl::posY |
Definition at line 53 of file GXInternal.h.
f32 _GXLightObjImpl::posZ |
Definition at line 54 of file GXInternal.h.
f32 _GXLightObjImpl::dirX |
Definition at line 55 of file GXInternal.h.
f32 _GXLightObjImpl::dirY |
Definition at line 56 of file GXInternal.h.
f32 _GXLightObjImpl::dirZ |
Definition at line 57 of file GXInternal.h.