NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 10 of file GXFrameBuf.h.
Public Attributes | |
u32 | tvInfo |
u16 | fbWidth |
u16 | efbHeight |
u16 | xfbHeight |
u16 | viXOrigin |
u16 | viYOrigin |
u16 | viWidth |
u16 | viHeight |
u32 | xfbMode |
GXBool | field_rendering |
GXBool | aa |
u8 | sample_pattern [12][2] |
u8 | vfilter [7] |
u32 _GXRenderModeObj::tvInfo |
Definition at line 11 of file GXFrameBuf.h.
u16 _GXRenderModeObj::fbWidth |
Definition at line 12 of file GXFrameBuf.h.
u16 _GXRenderModeObj::efbHeight |
Definition at line 13 of file GXFrameBuf.h.
u16 _GXRenderModeObj::xfbHeight |
Definition at line 14 of file GXFrameBuf.h.
u16 _GXRenderModeObj::viXOrigin |
Definition at line 15 of file GXFrameBuf.h.
u16 _GXRenderModeObj::viYOrigin |
Definition at line 16 of file GXFrameBuf.h.
u16 _GXRenderModeObj::viWidth |
Definition at line 17 of file GXFrameBuf.h.
u16 _GXRenderModeObj::viHeight |
Definition at line 18 of file GXFrameBuf.h.
u32 _GXRenderModeObj::xfbMode |
Definition at line 19 of file GXFrameBuf.h.
GXBool _GXRenderModeObj::field_rendering |
Definition at line 20 of file GXFrameBuf.h.
GXBool _GXRenderModeObj::aa |
Definition at line 21 of file GXFrameBuf.h.
u8 _GXRenderModeObj::sample_pattern[12][2] |
Definition at line 22 of file GXFrameBuf.h.
u8 _GXRenderModeObj::vfilter[7] |
Definition at line 23 of file GXFrameBuf.h.