NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <runtime/__init_cpp_exceptions.hpp>
C++ exception table info.
[Since the game doesn't support exceptions, this table is unused].
Definition at line 9 of file __init_cpp_exceptions.hpp.
Public Attributes | |
void * | eti_start |
The address where the exception data for the code segment begins. | |
void * | eti_end |
The address where the exception data for the code segment ends. | |
void * | code_start |
The address where the segment's first function begins. | |
ulong | code_size |
The size of the code segment. | |
void* __eti_init_info::eti_start |
The address where the exception data for the code segment begins.
Definition at line 10 of file __init_cpp_exceptions.hpp.
void* __eti_init_info::eti_end |
The address where the exception data for the code segment ends.
Definition at line 11 of file __init_cpp_exceptions.hpp.
void* __eti_init_info::code_start |
The address where the segment's first function begins.
Definition at line 12 of file __init_cpp_exceptions.hpp.
ulong __eti_init_info::code_size |
The size of the code segment.
Definition at line 13 of file __init_cpp_exceptions.hpp.