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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 101 of file d_wm_enemy.hpp.
Public Attributes | |
| float | m_00 |
| float | m_04 |
| float | m_08 |
| float | m_0c |
| u8 | mPad [0x42] |
| mAng3_c | mAngle1 |
| mAng3_c | mAngle2 |
| float dWmEnemy_c::unk_s::m_00 |
Definition at line 102 of file d_wm_enemy.hpp.
| float dWmEnemy_c::unk_s::m_04 |
Definition at line 102 of file d_wm_enemy.hpp.
| float dWmEnemy_c::unk_s::m_08 |
Definition at line 102 of file d_wm_enemy.hpp.
| float dWmEnemy_c::unk_s::m_0c |
Definition at line 102 of file d_wm_enemy.hpp.
| u8 dWmEnemy_c::unk_s::mPad[0x42] |
Definition at line 103 of file d_wm_enemy.hpp.
| mAng3_c dWmEnemy_c::unk_s::mAngle1 |
Definition at line 104 of file d_wm_enemy.hpp.
| mAng3_c dWmEnemy_c::unk_s::mAngle2 |
Definition at line 105 of file d_wm_enemy.hpp.