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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 13 of file d_a_iceball.hpp.
Public Member Functions | |
| float | calcExtraBoost (float speedDiff) const |
Public Attributes | |
| float | moveBoostThreshold |
| float | mMoveBoostScale |
| float | mBoostExtraScale |
| float | mLightRadius |
| The radius of the iceball's light mask. | |
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inline |
Definition at line 14 of file d_a_iceball.hpp.
| float daIceBall_c::GlobalData_t::moveBoostThreshold |
Up to this speed, the iceball's speed boost is calculated by multiplying the player's speed by mMoveBoostScale.
Definition at line 20 of file d_a_iceball.hpp.
| float daIceBall_c::GlobalData_t::mMoveBoostScale |
Any speed between 0 and moveBoostThreshold is multiplied by this scale to determine the iceball's speed boost on bounce.
Definition at line 24 of file d_a_iceball.hpp.
| float daIceBall_c::GlobalData_t::mBoostExtraScale |
If the player's speed on iceball bounce is over the boost threshold, the extra speed is multiplied by this scale and added to the base speed boost.
Definition at line 28 of file d_a_iceball.hpp.
| float daIceBall_c::GlobalData_t::mLightRadius |
The radius of the iceball's light mask.
Definition at line 30 of file d_a_iceball.hpp.