NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Definition at line 11 of file ef_res_texture.h.
Public Attributes | |
char * | name |
u16 | width |
u16 | height |
ulong | dataSize |
u8 | format |
u8 | tlutFormat |
u16 | tlutEntries |
ulong | tlutSize |
u8 | mipmap |
u8 | min_filt |
u8 | mag_filt |
u8 | reserved [1] |
u8 * | texture |
u8 * | tlut |
char* nw4r::ef::TextureData::name |
Definition at line 12 of file ef_res_texture.h.
u16 nw4r::ef::TextureData::width |
Definition at line 13 of file ef_res_texture.h.
u16 nw4r::ef::TextureData::height |
Definition at line 14 of file ef_res_texture.h.
ulong nw4r::ef::TextureData::dataSize |
Definition at line 15 of file ef_res_texture.h.
u8 nw4r::ef::TextureData::format |
Definition at line 16 of file ef_res_texture.h.
u8 nw4r::ef::TextureData::tlutFormat |
Definition at line 17 of file ef_res_texture.h.
u16 nw4r::ef::TextureData::tlutEntries |
Definition at line 18 of file ef_res_texture.h.
ulong nw4r::ef::TextureData::tlutSize |
Definition at line 19 of file ef_res_texture.h.
u8 nw4r::ef::TextureData::mipmap |
Definition at line 20 of file ef_res_texture.h.
u8 nw4r::ef::TextureData::min_filt |
Definition at line 21 of file ef_res_texture.h.
u8 nw4r::ef::TextureData::mag_filt |
Definition at line 22 of file ef_res_texture.h.
u8 nw4r::ef::TextureData::reserved[1] |
Definition at line 23 of file ef_res_texture.h.
u8* nw4r::ef::TextureData::texture |
Definition at line 25 of file ef_res_texture.h.
u8* nw4r::ef::TextureData::tlut |
Definition at line 26 of file ef_res_texture.h.