NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::ef::TextureData Struct Reference

Description

Definition at line 11 of file ef_res_texture.h.

Public Attributes

char * name
 
u16 width
 
u16 height
 
ulong dataSize
 
u8 format
 
u8 tlutFormat
 
u16 tlutEntries
 
ulong tlutSize
 
u8 mipmap
 
u8 min_filt
 
u8 mag_filt
 
u8 reserved [1]
 
u8 * texture
 
u8 * tlut
 

Member Data Documentation

◆ name

char* nw4r::ef::TextureData::name

Definition at line 12 of file ef_res_texture.h.

◆ width

u16 nw4r::ef::TextureData::width

Definition at line 13 of file ef_res_texture.h.

◆ height

u16 nw4r::ef::TextureData::height

Definition at line 14 of file ef_res_texture.h.

◆ dataSize

ulong nw4r::ef::TextureData::dataSize

Definition at line 15 of file ef_res_texture.h.

◆ format

u8 nw4r::ef::TextureData::format

Definition at line 16 of file ef_res_texture.h.

◆ tlutFormat

u8 nw4r::ef::TextureData::tlutFormat

Definition at line 17 of file ef_res_texture.h.

◆ tlutEntries

u16 nw4r::ef::TextureData::tlutEntries

Definition at line 18 of file ef_res_texture.h.

◆ tlutSize

ulong nw4r::ef::TextureData::tlutSize

Definition at line 19 of file ef_res_texture.h.

◆ mipmap

u8 nw4r::ef::TextureData::mipmap

Definition at line 20 of file ef_res_texture.h.

◆ min_filt

u8 nw4r::ef::TextureData::min_filt

Definition at line 21 of file ef_res_texture.h.

◆ mag_filt

u8 nw4r::ef::TextureData::mag_filt

Definition at line 22 of file ef_res_texture.h.

◆ reserved

u8 nw4r::ef::TextureData::reserved[1]

Definition at line 23 of file ef_res_texture.h.

◆ texture

u8* nw4r::ef::TextureData::texture

Definition at line 25 of file ef_res_texture.h.

◆ tlut

u8* nw4r::ef::TextureData::tlut

Definition at line 26 of file ef_res_texture.h.