| 
    NSMBW-Decomp
    
   A decompilation of New Super Mario Bros. Wii 
   | 
 
Definition at line 11 of file ef_res_texture.h.
Public Attributes | |
| char * | name | 
| u16 | width | 
| u16 | height | 
| ulong | dataSize | 
| u8 | format | 
| u8 | tlutFormat | 
| u16 | tlutEntries | 
| ulong | tlutSize | 
| u8 | mipmap | 
| u8 | min_filt | 
| u8 | mag_filt | 
| u8 | reserved [1] | 
| u8 * | texture | 
| u8 * | tlut | 
| char* nw4r::ef::TextureData::name | 
Definition at line 12 of file ef_res_texture.h.
| u16 nw4r::ef::TextureData::width | 
Definition at line 13 of file ef_res_texture.h.
| u16 nw4r::ef::TextureData::height | 
Definition at line 14 of file ef_res_texture.h.
| ulong nw4r::ef::TextureData::dataSize | 
Definition at line 15 of file ef_res_texture.h.
| u8 nw4r::ef::TextureData::format | 
Definition at line 16 of file ef_res_texture.h.
| u8 nw4r::ef::TextureData::tlutFormat | 
Definition at line 17 of file ef_res_texture.h.
| u16 nw4r::ef::TextureData::tlutEntries | 
Definition at line 18 of file ef_res_texture.h.
| ulong nw4r::ef::TextureData::tlutSize | 
Definition at line 19 of file ef_res_texture.h.
| u8 nw4r::ef::TextureData::mipmap | 
Definition at line 20 of file ef_res_texture.h.
| u8 nw4r::ef::TextureData::min_filt | 
Definition at line 21 of file ef_res_texture.h.
| u8 nw4r::ef::TextureData::mag_filt | 
Definition at line 22 of file ef_res_texture.h.
| u8 nw4r::ef::TextureData::reserved[1] | 
Definition at line 23 of file ef_res_texture.h.
| u8* nw4r::ef::TextureData::texture | 
Definition at line 25 of file ef_res_texture.h.
| u8* nw4r::ef::TextureData::tlut | 
Definition at line 26 of file ef_res_texture.h.