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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::ResByteCodeData::DrawParams, including all inherited members.
| matIdHi (defined in nw4r::g3d::ResByteCodeData::DrawParams) | nw4r::g3d::ResByteCodeData::DrawParams | |
| matIdLo (defined in nw4r::g3d::ResByteCodeData::DrawParams) | nw4r::g3d::ResByteCodeData::DrawParams | |
| nodeIdHi (defined in nw4r::g3d::ResByteCodeData::DrawParams) | nw4r::g3d::ResByteCodeData::DrawParams | |
| nodeIdLo (defined in nw4r::g3d::ResByteCodeData::DrawParams) | nw4r::g3d::ResByteCodeData::DrawParams | |
| opcode (defined in nw4r::g3d::ResByteCodeData::DrawParams) | nw4r::g3d::ResByteCodeData::DrawParams | |
| priority (defined in nw4r::g3d::ResByteCodeData::DrawParams) | nw4r::g3d::ResByteCodeData::DrawParams | |
| shpIdHi (defined in nw4r::g3d::ResByteCodeData::DrawParams) | nw4r::g3d::ResByteCodeData::DrawParams | |
| shpIdLo (defined in nw4r::g3d::ResByteCodeData::DrawParams) | nw4r::g3d::ResByteCodeData::DrawParams |