| 
    NSMBW-Decomp
    
   A decompilation of New Super Mario Bros. Wii 
   | 
 
Definition at line 255 of file g3d_rescommon.h.
Public Attributes | |
| u8 | opcode | 
| u8 | matIdHi | 
| u8 | matIdLo | 
| u8 | shpIdHi | 
| u8 | shpIdLo | 
| u8 | nodeIdHi | 
| u8 | nodeIdLo | 
| u8 | priority | 
| u8 nw4r::g3d::ResByteCodeData::DrawParams::opcode | 
Definition at line 256 of file g3d_rescommon.h.
| u8 nw4r::g3d::ResByteCodeData::DrawParams::matIdHi | 
Definition at line 257 of file g3d_rescommon.h.
| u8 nw4r::g3d::ResByteCodeData::DrawParams::matIdLo | 
Definition at line 258 of file g3d_rescommon.h.
| u8 nw4r::g3d::ResByteCodeData::DrawParams::shpIdHi | 
Definition at line 259 of file g3d_rescommon.h.
| u8 nw4r::g3d::ResByteCodeData::DrawParams::shpIdLo | 
Definition at line 260 of file g3d_rescommon.h.
| u8 nw4r::g3d::ResByteCodeData::DrawParams::nodeIdHi | 
Definition at line 261 of file g3d_rescommon.h.
| u8 nw4r::g3d::ResByteCodeData::DrawParams::nodeIdLo | 
Definition at line 262 of file g3d_rescommon.h.
| u8 nw4r::g3d::ResByteCodeData::DrawParams::priority | 
Definition at line 263 of file g3d_rescommon.h.