NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 255 of file g3d_rescommon.h.
Public Attributes | |
u8 | opcode |
u8 | matIdHi |
u8 | matIdLo |
u8 | shpIdHi |
u8 | shpIdLo |
u8 | nodeIdHi |
u8 | nodeIdLo |
u8 | priority |
u8 nw4r::g3d::ResByteCodeData::DrawParams::opcode |
Definition at line 256 of file g3d_rescommon.h.
u8 nw4r::g3d::ResByteCodeData::DrawParams::matIdHi |
Definition at line 257 of file g3d_rescommon.h.
u8 nw4r::g3d::ResByteCodeData::DrawParams::matIdLo |
Definition at line 258 of file g3d_rescommon.h.
u8 nw4r::g3d::ResByteCodeData::DrawParams::shpIdHi |
Definition at line 259 of file g3d_rescommon.h.
u8 nw4r::g3d::ResByteCodeData::DrawParams::shpIdLo |
Definition at line 260 of file g3d_rescommon.h.
u8 nw4r::g3d::ResByteCodeData::DrawParams::nodeIdHi |
Definition at line 261 of file g3d_rescommon.h.
u8 nw4r::g3d::ResByteCodeData::DrawParams::nodeIdLo |
Definition at line 262 of file g3d_rescommon.h.
u8 nw4r::g3d::ResByteCodeData::DrawParams::priority |
Definition at line 263 of file g3d_rescommon.h.