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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 27 of file lyt_animation.h.
Public Attributes | |
| DataBlockHeader | blockHeader |
| u16 | frameSize |
| u8 | loop |
| u8 | PADDING_0xB |
| u16 | fileNum |
| u16 | animContNum |
| ulong | animContOffsetsOffset |
| DataBlockHeader nw4r::lyt::res::AnimationBlock::blockHeader |
Definition at line 28 of file lyt_animation.h.
| u16 nw4r::lyt::res::AnimationBlock::frameSize |
Definition at line 29 of file lyt_animation.h.
| u8 nw4r::lyt::res::AnimationBlock::loop |
Definition at line 30 of file lyt_animation.h.
| u8 nw4r::lyt::res::AnimationBlock::PADDING_0xB |
Definition at line 31 of file lyt_animation.h.
| u16 nw4r::lyt::res::AnimationBlock::fileNum |
Definition at line 32 of file lyt_animation.h.
| u16 nw4r::lyt::res::AnimationBlock::animContNum |
Definition at line 33 of file lyt_animation.h.
| ulong nw4r::lyt::res::AnimationBlock::animContOffsetsOffset |
Definition at line 34 of file lyt_animation.h.