NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Definition at line 27 of file lyt_animation.h.
Public Attributes | |
DataBlockHeader | blockHeader |
u16 | frameSize |
u8 | loop |
u8 | PADDING_0xB |
u16 | fileNum |
u16 | animContNum |
ulong | animContOffsetsOffset |
DataBlockHeader nw4r::lyt::res::AnimationBlock::blockHeader |
Definition at line 28 of file lyt_animation.h.
u16 nw4r::lyt::res::AnimationBlock::frameSize |
Definition at line 29 of file lyt_animation.h.
u8 nw4r::lyt::res::AnimationBlock::loop |
Definition at line 30 of file lyt_animation.h.
u8 nw4r::lyt::res::AnimationBlock::PADDING_0xB |
Definition at line 31 of file lyt_animation.h.
u16 nw4r::lyt::res::AnimationBlock::fileNum |
Definition at line 32 of file lyt_animation.h.
u16 nw4r::lyt::res::AnimationBlock::animContNum |
Definition at line 33 of file lyt_animation.h.
ulong nw4r::lyt::res::AnimationBlock::animContOffsetsOffset |
Definition at line 34 of file lyt_animation.h.