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    NSMBW-Decomp
    
   A decompilation of New Super Mario Bros. Wii 
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Definition at line 142 of file snd_SoundArchive.h.
Public Attributes | |
| ulong | fileId | 
| ulong | playerId | 
| int | actorPlayerId | 
| int | playerPriority | 
| int | volume | 
| int | remoteFilter | 
| PanMode | panMode | 
| PanCurve | panCurve | 
| ulong nw4r::snd::SoundArchive::SoundInfo::fileId | 
Definition at line 144 of file snd_SoundArchive.h.
| ulong nw4r::snd::SoundArchive::SoundInfo::playerId | 
Definition at line 145 of file snd_SoundArchive.h.
| int nw4r::snd::SoundArchive::SoundInfo::actorPlayerId | 
Definition at line 146 of file snd_SoundArchive.h.
| int nw4r::snd::SoundArchive::SoundInfo::playerPriority | 
Definition at line 147 of file snd_SoundArchive.h.
| int nw4r::snd::SoundArchive::SoundInfo::volume | 
Definition at line 148 of file snd_SoundArchive.h.
| int nw4r::snd::SoundArchive::SoundInfo::remoteFilter | 
Definition at line 149 of file snd_SoundArchive.h.
| PanMode nw4r::snd::SoundArchive::SoundInfo::panMode | 
Definition at line 150 of file snd_SoundArchive.h.
| PanCurve nw4r::snd::SoundArchive::SoundInfo::panCurve | 
Definition at line 151 of file snd_SoundArchive.h.