NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 142 of file snd_SoundArchive.h.
Public Attributes | |
ulong | fileId |
ulong | playerId |
int | actorPlayerId |
int | playerPriority |
int | volume |
int | remoteFilter |
PanMode | panMode |
PanCurve | panCurve |
ulong nw4r::snd::SoundArchive::SoundInfo::fileId |
Definition at line 144 of file snd_SoundArchive.h.
ulong nw4r::snd::SoundArchive::SoundInfo::playerId |
Definition at line 145 of file snd_SoundArchive.h.
int nw4r::snd::SoundArchive::SoundInfo::actorPlayerId |
Definition at line 146 of file snd_SoundArchive.h.
int nw4r::snd::SoundArchive::SoundInfo::playerPriority |
Definition at line 147 of file snd_SoundArchive.h.
int nw4r::snd::SoundArchive::SoundInfo::volume |
Definition at line 148 of file snd_SoundArchive.h.
int nw4r::snd::SoundArchive::SoundInfo::remoteFilter |
Definition at line 149 of file snd_SoundArchive.h.
PanMode nw4r::snd::SoundArchive::SoundInfo::panMode |
Definition at line 150 of file snd_SoundArchive.h.
PanCurve nw4r::snd::SoundArchive::SoundInfo::panCurve |
Definition at line 151 of file snd_SoundArchive.h.