| 
    NSMBW-Decomp
    
   A decompilation of New Super Mario Bros. Wii 
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Definition at line 110 of file snd_SoundArchiveFile.h.
Public Attributes | |
| ulong | dataOffset | 
| ulong | bankId | 
| ulong | allocTrack | 
| u8 | channelPriority | 
| u8 | releasePriorityFix | 
| u8 | padding [2] | 
| ulong | reserved | 
| ulong nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::dataOffset | 
Definition at line 112 of file snd_SoundArchiveFile.h.
| ulong nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::bankId | 
Definition at line 113 of file snd_SoundArchiveFile.h.
| ulong nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::allocTrack | 
Definition at line 114 of file snd_SoundArchiveFile.h.
| u8 nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::channelPriority | 
Definition at line 115 of file snd_SoundArchiveFile.h.
| u8 nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::releasePriorityFix | 
Definition at line 116 of file snd_SoundArchiveFile.h.
| u8 nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::padding[2] | 
Definition at line 117 of file snd_SoundArchiveFile.h.
| ulong nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::reserved | 
Definition at line 118 of file snd_SoundArchiveFile.h.