NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 110 of file snd_SoundArchiveFile.h.
Public Attributes | |
ulong | dataOffset |
ulong | bankId |
ulong | allocTrack |
u8 | channelPriority |
u8 | releasePriorityFix |
u8 | padding [2] |
ulong | reserved |
ulong nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::dataOffset |
Definition at line 112 of file snd_SoundArchiveFile.h.
ulong nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::bankId |
Definition at line 113 of file snd_SoundArchiveFile.h.
ulong nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::allocTrack |
Definition at line 114 of file snd_SoundArchiveFile.h.
u8 nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::channelPriority |
Definition at line 115 of file snd_SoundArchiveFile.h.
u8 nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::releasePriorityFix |
Definition at line 116 of file snd_SoundArchiveFile.h.
u8 nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::padding[2] |
Definition at line 117 of file snd_SoundArchiveFile.h.
ulong nw4r::snd::detail::SoundArchiveFile::SeqSoundInfo::reserved |
Definition at line 118 of file snd_SoundArchiveFile.h.