NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
Definition at line 131 of file snd_SoundArchiveFile.h.
Public Attributes | |
s32 | subNo |
ulong | allocTrack |
u8 | channelPriority |
u8 | releasePriorityFix |
u8 | padding [2] |
ulong | reserved |
s32 nw4r::snd::detail::SoundArchiveFile::WaveSoundInfo::subNo |
Definition at line 133 of file snd_SoundArchiveFile.h.
ulong nw4r::snd::detail::SoundArchiveFile::WaveSoundInfo::allocTrack |
Definition at line 134 of file snd_SoundArchiveFile.h.
u8 nw4r::snd::detail::SoundArchiveFile::WaveSoundInfo::channelPriority |
Definition at line 135 of file snd_SoundArchiveFile.h.
u8 nw4r::snd::detail::SoundArchiveFile::WaveSoundInfo::releasePriorityFix |
Definition at line 136 of file snd_SoundArchiveFile.h.
u8 nw4r::snd::detail::SoundArchiveFile::WaveSoundInfo::padding[2] |
Definition at line 137 of file snd_SoundArchiveFile.h.
ulong nw4r::snd::detail::SoundArchiveFile::WaveSoundInfo::reserved |
Definition at line 138 of file snd_SoundArchiveFile.h.