NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::ut::CharWriter::LoadingTexture Struct Reference

Description

Definition at line 160 of file ut_CharWriter.h.

Public Member Functions

bool operator!= (const LoadingTexture &rOther) const
 
void Reset ()
 

Public Attributes

GXTexMapID slot
 
void * texture
 
TextureFilter filter
 

Member Function Documentation

◆ operator!=()

bool nw4r::ut::CharWriter::LoadingTexture::operator!= ( const LoadingTexture & rOther) const
inline

Definition at line 165 of file ut_CharWriter.h.

◆ Reset()

void nw4r::ut::CharWriter::LoadingTexture::Reset ( )
inline

Definition at line 170 of file ut_CharWriter.h.

Member Data Documentation

◆ slot

GXTexMapID nw4r::ut::CharWriter::LoadingTexture::slot

Definition at line 161 of file ut_CharWriter.h.

◆ texture

void* nw4r::ut::CharWriter::LoadingTexture::texture

Definition at line 162 of file ut_CharWriter.h.

◆ filter

TextureFilter nw4r::ut::CharWriter::LoadingTexture::filter

Definition at line 163 of file ut_CharWriter.h.