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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_cc.hpp>
Public Attributes | |
| mVec2_POD_c | mOffset |
| The offset of the collider. | |
| mVec2_POD_c | mSize |
| u8 | mKind |
| The type of this collider. See CC_KIND_e. | |
| u8 | mAttack |
| The attack type of this collider. See CC_ATTACK_e. | |
| u32 | mVsKind |
| Which attack types this collider should be able to receive. This is a bitfield with the bits enumerated by CC_ATTACK_e. | |
| u32 | mVsDamage |
| u16 | mStatus |
| Status flags for this collider. See CC_STATUS_FLAG_e. | |
| void(* | mCallback )(dCc_c *self, dCc_c *target) |
| The callback to execute when a collision occurs. | |
| mVec2_POD_c sCcDatNewF::mOffset |
| mVec2_POD_c sCcDatNewF::mSize |
| u8 sCcDatNewF::mKind |
| u8 sCcDatNewF::mAttack |
| u32 sCcDatNewF::mVsKind |
| u16 sCcDatNewF::mStatus |