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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_enemy.hpp>
Definition at line 11 of file d_enemy.hpp.
Public Attributes | |
| float | mXSpeed |
| float | mYSpeed |
| float | mMaxYSpeed |
| float | mYAccel |
| const sStateIDIf_c * | mDeathState |
| int | mScore |
| int | m_18 |
| u8 | mDirection |
| u8 | mKilledBy |
| float sDeathInfoData::mXSpeed |
Definition at line 12 of file d_enemy.hpp.
| float sDeathInfoData::mYSpeed |
Definition at line 13 of file d_enemy.hpp.
| float sDeathInfoData::mMaxYSpeed |
Definition at line 14 of file d_enemy.hpp.
| float sDeathInfoData::mYAccel |
Definition at line 15 of file d_enemy.hpp.
| const sStateIDIf_c* sDeathInfoData::mDeathState |
Definition at line 16 of file d_enemy.hpp.
| int sDeathInfoData::mScore |
Definition at line 17 of file d_enemy.hpp.
| int sDeathInfoData::m_18 |
Definition at line 18 of file d_enemy.hpp.
| u8 sDeathInfoData::mDirection |
Definition at line 19 of file d_enemy.hpp.
| u8 sDeathInfoData::mKilledBy |
Definition at line 20 of file d_enemy.hpp.