NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Go to the source code of this file.
Functions | |
__declspec (section ".init") extern __eti_init_info _eti_init_info[] | |
void | __destroy_global_chain () |
Destroys all constructed global objects. | |
int | __register_fragment (void *, void *) |
void | __unregister_fragment (int) |
void | __init_cpp_exceptions (void) |
Registers the exception table. | |
void | __fini_cpp_exceptions (void) |
Unregisters the exception table. | |
__declspec (section ".ctors$10") extern void *const __init_cpp_exceptions_reference | |
__declspec (section ".dtors$10") extern void *const __destroy_global_chain_reference | |
__declspec (section ".dtors$15") extern void *const __fini_cpp_exceptions_reference | |
Variables | |
static int | fragmentID = -2 |
ID given to fragment by exception-handling. | |
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extern |
Destroys all constructed global objects.
[Since the game's main loop never exits, this is unused].
Definition at line 27 of file global_destructor_chain.c.
void __init_cpp_exceptions | ( | void | ) |
Registers the exception table.
[Since the game doesn't support exceptions, this is unused].
Definition at line 18 of file __init_cpp_exceptions.cpp.
void __fini_cpp_exceptions | ( | void | ) |
Unregisters the exception table.
[Since the game's main loop never exits, this is unused].
Definition at line 31 of file __init_cpp_exceptions.cpp.
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static |
ID given to fragment by exception-handling.
Definition at line 14 of file __init_cpp_exceptions.cpp.