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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for d2d::ResAccMultLoader_c, including all inherited members.
| attach(void *resource, const char *rootDir) (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | |
| create(EGG::Heap *heap, ulong size) (defined in d2d::ResAccMultLoader_c) | d2d::ResAccMultLoader_c | static |
| creater() (defined in d2d::ResAccMult_c) | d2d::ResAccMult_c | virtual |
| detach() (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | |
| getResAccessor() const (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | inline |
| getResource(unsigned long, const char *) (defined in d2d::ResAccMult_c) | d2d::ResAccMult_c | |
| mInternalAccessor (defined in d2d::ResAccMult_c) | d2d::ResAccMult_c | |
| mLoader (defined in d2d::ResAccMultLoader_c) | d2d::ResAccMultLoader_c | private |
| mpResAccessor (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | private |
| mpResource (defined in d2d::ResAccMultLoader_c) | d2d::ResAccMultLoader_c | private |
| ms_res_allocator (defined in d2d::ResAccMultLoader_c) | d2d::ResAccMultLoader_c | privatestatic |
| remove() (defined in d2d::ResAccMultLoader_c) | d2d::ResAccMultLoader_c | |
| request(const char *name) (defined in d2d::ResAccMultLoader_c) | d2d::ResAccMultLoader_c | |
| requestEx(const char *name, int i) (defined in d2d::ResAccMultLoader_c) | d2d::ResAccMultLoader_c | |
| ResAccIf_c() (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | inline |
| ResAccMult_c() (defined in d2d::ResAccMult_c) | d2d::ResAccMult_c | |
| ResAccMultLoader_c() (defined in d2d::ResAccMultLoader_c) | d2d::ResAccMultLoader_c | |
| setResAccessor(nw4r::lyt::ArcResourceAccessor *resAccessor) (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | inline |
| ~ResAccIf_c() (defined in m2d::ResAccIf_c) | m2d::ResAccIf_c | inlinevirtual |
| ~ResAccMult_c() (defined in d2d::ResAccMult_c) | d2d::ResAccMult_c | virtual |
| ~ResAccMultLoader_c() (defined in d2d::ResAccMultLoader_c) | d2d::ResAccMultLoader_c | virtual |