NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_audio.hpp
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#pragma once
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#include <
game/framework/f_profile.hpp
>
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/// @file
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/// @ingroup bases
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namespace
dAudio {
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void
requestStartScene
(
ProfileName
sceneProf);
///< Sets up game audio for the given scene.
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void
prepareSceneSnd
();
///< @unofficial
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void
destroySceneSnd
();
///< @unofficial
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void
setNextScene(
ProfileName
prof,
unsigned
long
bgmIndex);
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void
pauseOffGameWithReset
();
///< @unofficial
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};
dAudio::requestStartScene
void requestStartScene(ProfileName sceneProf)
Sets up game audio for the given scene.
dAudio::destroySceneSnd
void destroySceneSnd()
dAudio::prepareSceneSnd
void prepareSceneSnd()
dAudio::pauseOffGameWithReset
void pauseOffGameWithReset()
f_profile.hpp
ProfileName
u16 ProfileName
The name of a profile. Value is a fProfile::PROFILE_NAME_e.
Definition
f_profile.hpp:32
include
game
bases
d_audio.hpp
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