NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_audio.hpp
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1#pragma once
3/// @file
4
5/// @ingroup bases
6namespace dAudio {
7 void requestStartScene(ProfileName sceneProf); ///< Sets up game audio for the given scene.
8 void prepareSceneSnd(); ///< @unofficial
9 void destroySceneSnd(); ///< @unofficial
10 void setNextScene(ProfileName prof, unsigned long bgmIndex);
11 void pauseOffGameWithReset(); ///< @unofficial
12};
void requestStartScene(ProfileName sceneProf)
Sets up game audio for the given scene.
void destroySceneSnd()
void prepareSceneSnd()
void pauseOffGameWithReset()
u16 ProfileName
The name of a profile. Value is a fProfile::PROFILE_NAME_e.
Definition f_profile.hpp:32