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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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#include <game/bases/d_cd.hpp>
Current course data holder. A course is made up of multiple files [Reggie terminology: "areas"] - see dCdFile_c.
Public Member Functions | |
| void | loadCourseData () |
| dCdFile_c * | getFileP (int idx) |
Static Public Member Functions | |
| static void | setCourseArcName (int world, int course, char *buffer) |
| static void | createInstance (EGG::Heap *heap) |
| static void | deleteInstance () |
Public Attributes | |
| dCdFile_c | mFiles [COURSE_FILE_COUNT] |
Static Public Attributes | |
| static dCd_c * | m_instance |
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static |
| dCdFile_c dCd_c::mFiles[COURSE_FILE_COUNT] |