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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Definition at line 11 of file d_effect.hpp.
Public Member Functions | |
| virtual bool | isActive () |
| Public Member Functions inherited from mEf::levelEffect_c | |
| virtual void | fade () |
| virtual void | kill () |
| virtual void | update () |
| virtual void | createEffect (const char *, int) |
| virtual void | createEffect (const char *, ulong, const mVec3_c *, const mAng3_c *, const mVec3_c *) |
| virtual void | createEffect (const char *, ulong, const mMtx_c *) |
| virtual void | vfa8 () |
| virtual void | vfac () |
| virtual bool | follow (const mVec3_c *, const mAng3_c *, const mVec3_c *) |
| virtual bool | follow (const mMtx_c *) |
| void | cleanup () |
| Public Member Functions inherited from mEf::effect_c | |
| virtual void | reset () |
| void | copyExEffectParam () |
Additional Inherited Members | |
| Public Attributes inherited from mEf::levelEffect_c | |
| u32 | m_114 |
| u32 | m_118 |
| u8 | m_11c |
| u8 | m_11d |
| u32 | m_120 |
| u32 | m_124 |
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inline |
Definition at line 13 of file d_effect.hpp.
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inlinevirtual |
Definition at line 14 of file d_effect.hpp.
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virtual |
Reimplemented from mEf::levelEffect_c.