NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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dEf::dLevelEffect_c Class Reference
Inheritance diagram for dEf::dLevelEffect_c:
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Description

Definition at line 11 of file d_effect.hpp.

Public Member Functions

virtual bool isActive ()
Public Member Functions inherited from mEf::levelEffect_c
virtual void fade ()
virtual void kill ()
virtual void update ()
virtual void createEffect (const char *, int)
virtual void createEffect (const char *, ulong, const mVec3_c *, const mAng3_c *, const mVec3_c *)
virtual void createEffect (const char *, ulong, const mMtx_c *)
virtual void vfa8 ()
virtual void vfac ()
virtual bool follow (const mVec3_c *, const mAng3_c *, const mVec3_c *)
virtual bool follow (const mMtx_c *)
void cleanup ()
Public Member Functions inherited from mEf::effect_c
virtual void reset ()
void copyExEffectParam ()

Additional Inherited Members

Public Attributes inherited from mEf::levelEffect_c
u32 m_114
u32 m_118
u8 m_11c
u8 m_11d
u32 m_120
u32 m_124

Constructor & Destructor Documentation

◆ dLevelEffect_c()

dEf::dLevelEffect_c::dLevelEffect_c ( )
inline

Definition at line 13 of file d_effect.hpp.

◆ ~dLevelEffect_c()

virtual dEf::dLevelEffect_c::~dLevelEffect_c ( )
inlinevirtual

Definition at line 14 of file d_effect.hpp.

Member Function Documentation

◆ isActive()

virtual bool dEf::dLevelEffect_c::isActive ( )
virtual

Reimplemented from mEf::levelEffect_c.