2#include <game/mLib/m_effect.hpp>
8 virtual ~followEffect_c() {}
14 virtual ~dLevelEffect_c() {}
15 virtual bool isActive();
18void createPlayerEffect(
int,
char const *,
unsigned long,
const mVec3_c *,
const mAng3_c *,
const mVec3_c *);
21void createPlayerEffect_change(
int,
char const *,
unsigned long,
const mVec3_c *,
const mAng3_c *,
const mVec3_c *);
A three-dimensional short angle vector.
A three-dimensional floating point vector.