NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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dEn_c Member List

This is the complete list of members for dEn_c, including all inherited members.

ACTIVE enum valuefBase_c
ACTOR enum valuefBase_c
ACTOR_GENERIC enum valuedBaseActor_c
ACTOR_KIND_e enum namedBaseActor_c
ACTOR_MAP_DEMO enum valuedBaseActor_c
ACTOR_MAP_ENEMY enum valuedBaseActor_c
ACTOR_MAP_GENERIC enum valuedBaseActor_c
ACTOR_MAP_OBJECT enum valuedBaseActor_c
ACTOR_MAP_PLAYER enum valuedBaseActor_c
ACTOR_MAP_STOP enum valuedBaseActor_c
ACTOR_MENU_PLAYER enum valuedBaseActor_c
ACTOR_NO_RESPAWN enum valuedActor_c
ACTOR_SPAWN_FLAG_e enum namedActor_c
ACTOR_SPAWNED enum valuedActor_c
ACTOR_UNK_6 enum valuedBaseActor_c
ActorDrawCullCheck()dActor_cvirtual
ActorScrOutCheck(u16 flags)dActor_c
add(cOwnerSetNd_c *nd, void *owner)cOwnerSetMg_c
allEnemyDeathEffSet()dActor_cvirtual
Area_X_check(float x) (defined in dEn_c)dEn_c
Area_XY_check(float x, float y) (defined in dEn_c)dEn_c
areaCullCheck(const mVec3_c &pos, const sRangeDataF &bound, u8 areaID) constdActor_c
beginFunsui() (defined in dEn_c)dEn_cvirtual
BG_COLL_FLAG_e enum namedActor_c
block_hit_init()dEn_cvirtual
Bound(float epsY, float scaleX, float scaleY) (defined in dEn_c)dEn_c
boyonBegin() (defined in dEn_c)dEn_cvirtual
boyonInit() (defined in dEn_c)dEn_c
calcBoyonScale() (defined in dEn_c)dEn_cvirtual
calcCarryPos(const mVec3_c &pos) (defined in dEn_c)dEn_c
calcEatInScale(dActor_c *)dEn_cvirtual
calcEatScaleRate(dActor_c *eatingActor)dActor_cvirtual
calcFallSpeed()dBaseActor_c
calcSpeed()dBaseActor_c
calcSpeedF()dBaseActor_c
calcSpeedX()dBaseActor_c
calcSpeedXY()dBaseActor_c
calcSpeedY()dBaseActor_c
calcSpitOutPos(dActor_c *eatingActor)dActor_cvirtual
CANCELED enum valuefBase_c
cancelFunsuiActSide(int)dActor_cvirtual
cancelFunsuiActUpper()dActor_cvirtual
cancelFunsuiActVanish()dActor_cvirtual
CARRY_ACTION_e enum namedActor_c
carry_check(dActor_c *other) (defined in dEn_c)dEn_c
CARRY_RELEASE enum valuedActor_c
CARRY_THROW enum valuedActor_c
carryFukidashiCancel(int fukidashiAction, int playerId)dActor_c
carryFukidashiCheck(int fukidashiAction, mVec2_c fukidashiTriggerSize)dActor_c
CeilCheck(float y, dCc_c *cc) (defined in dEn_c)dEn_cstatic
changePosAngle(mVec3_c *pos, mAng3_c *ang, int param3)dActor_cstatic
changeState(const sStateIDIf_c &newState)dEn_cvirtual
checkAreaNo()dActor_c
checkCarried(int *playerNum)dActor_c
checkChildProcessCreateState() constfBase_c
checkComboClap(int max)dEn_cvirtual
checkDispIn() (defined in dEn_c)dEn_cvirtual
checkWallAndBg()dEn_c
clear()cOwnerSetMg_cprivate
clearProcControlFlag(u8 flag)fBase_cinlineprotected
clrComboCnt()dActor_c
COLL_FOOT enum valuedActor_c
COLL_HEAD enum valuedActor_c
COLL_NONE enum valuedActor_c
COLL_WALL_L enum valuedActor_c
COLL_WALL_R enum valuedActor_c
commonPack(int(fBase_c::*doFunc)(), int(fBase_c::*preFunc)(), void(fBase_c::*postFunc)(MAIN_STATE_e))fBase_cprivate
connectProc()fBase_cprivate
construct(ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation, u8 layer)dActor_cstatic
construct(ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation, u8 layer)dActor_cstatic
dBaseActor_c::construct(ProfileName profName, unsigned long param, const mVec3_c *position, const mAng3_c *rotation)dBaseActor_cstatic
dBaseActor_c::construct(ProfileName profName, dBase_c *parent, unsigned long param, const mVec3_c *position, const mAng3_c *rotation)dBaseActor_cstatic
cOwnerSetMg_c()cOwnerSetMg_cinline
create()fBase_cprotectedvirtual
createBase(ProfileName profName, dBase_c *parent, unsigned long param, u8 groupType)dBase_cstatic
createChild(ProfileName profName, fBase_c *parent, unsigned long param, u8 groupType)fBase_cstatic
createHeap()fBase_cprotectedvirtual
createIceActor() (defined in dEn_c)dEn_cvirtual
createPack()fBase_cprivate
createRoot(ProfileName profName, unsigned long param, u8 groupType)dBase_cstatic
CREATING enum valuefBase_c
dActor_c()dActor_c
dActorMultiState_c()dActorMultiState_cinline
dBase_c()dBase_c
dBaseActor_c()dBaseActor_c
deleteActor(u8 deleteForever)dActor_c
deletePack()fBase_cprivate
deleteReady()fBase_cprotectedvirtual
deleteRequest()fBase_c
DELETING enum valuefBase_c
dEn_c()dEn_c
DISABLE_DRAW enum valuefBase_c
DISABLE_EXECUTE enum valuefBase_c
doDelete()fBase_cprotectedvirtual
draw()fBase_cprotectedvirtual
draw2D()dBaseActor_cprotectedvirtual
draw2D_lyt2()dBaseActor_cprotectedvirtual
draw2DActorOnLyt1()dBaseActor_cstatic
draw2DActorOnLyt2()dBaseActor_cstatic
drawPack()fBase_cprivate
EAT_BEHAVIOR_e enum namedActor_c
EAT_POINTS_1000 enum valuedActor_c
EAT_POINTS_200 enum valuedActor_c
EAT_POINTS_e enum namedActor_c
EAT_POINTS_NONE enum valuedActor_c
EAT_STATE_e enum namedActor_c
EAT_STATE_EATEN enum valuedActor_c
EAT_STATE_EATING enum valuedActor_c
EAT_STATE_NONE enum valuedActor_c
EAT_STATE_SPAT enum valuedActor_c
EAT_STATE_SPIT enum valuedActor_c
EAT_TYPE_EAT enum valuedActor_c
EAT_TYPE_EAT_PERMANENT enum valuedActor_c
EAT_TYPE_FIREBALL enum valuedActor_c
EAT_TYPE_ICEBALL enum valuedActor_c
EAT_TYPE_NONE enum valuedActor_c
EAT_TYPE_UNK3 enum valuedActor_c
eatMove(dActor_c *eatingActor)dActor_cvirtual
EN_FLAG_24 enum value (defined in dEn_c)dEn_c
EN_IS_HARD enum value (defined in dEn_c)dEn_c
EN_IS_SHELL enum value (defined in dEn_c)dEn_c
EnBgCheck() (defined in dEn_c)dEn_c
EnBgCheckFoot() (defined in dEn_c)dEn_c
EnBgCheckWall() (defined in dEn_c)dEn_c
EnDamageCheck(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
endFunsui() (defined in dEn_c)dEn_cvirtual
ENEMY enum valuefBase_c
Enfumi_check(dCc_c *self, dCc_c *other, int step) (defined in dEn_c)dEn_c
EnLavaCheck(const mVec3_c &pos) (defined in dEn_c)dEn_c
entryFrmHeap(unsigned long size, EGG::Heap *parentHeap)fBase_cprotectedvirtual
entryFrmHeapNonAdjust(unsigned long size, EGG::Heap *parentHeap)fBase_cprotectedvirtual
EnWaterCheck(const mVec3_c &pos) (defined in dEn_c)dEn_c
EnWaterFlagCheck(const mVec3_c &pos) (defined in dEn_c)dEn_c
ERROR enum valuefBase_c
EtcDamageCheck(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
execute()fBase_cprotectedvirtual
executePack()fBase_cprivate
FAILED enum valuefBase_c
fBase_c()fBase_c
fBase_make(ProfileName profName, fTrNdBa_c *connectParent, unsigned long param, u8 groupType)fBase_cprivatestatic
finalUpdate()dBaseActor_cinlineprotectedvirtual
fireballInvalid(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_c
FLAGS_e enum namedEn_c
fumidamageEffect(const mVec3_c &pos) (defined in dEn_c)dEn_cvirtual
fumidamageSE(const mVec3_c &pos, int) (defined in dEn_c)dEn_cvirtual
fumiEffect(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
FumiJumpSet(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
FumiScoreSet(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
fumiSE(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
fumistepSE(dActor_c *actor) (defined in dEn_c)dEn_c
funsuiMoveX()dActor_cinlinevirtual
GetActorType()dBaseActor_cinlinevirtual
getCenterPos() constdBaseActor_c
getCenterX() const (defined in dBaseActor_c)dBaseActor_cinline
getCenterY() const (defined in dBaseActor_c)dBaseActor_cinline
getCenterZ() const (defined in dBaseActor_c)dBaseActor_cinline
getChildProcessCreateState() constfBase_cprivate
getConnectBrNext() constfBase_c
getConnectChild() constfBase_c
getConnectParent() constfBase_c
getDeathFallDirection() const (defined in dEn_c)dEn_cinline
getDestroyBound() (defined in dActor_c)dActor_cinline
getKindMask() (defined in dActor_c)dActor_cinline
getKindString() constdActor_cvirtual
getLookatPos() constdActor_cvirtual
getPl_LRflag(const mVec3_c &pos)dEn_c
getPl_UDflag(const mVec3_c &pos)dEn_c
getPlrNo()dActor_cinlinevirtual
GetProfNameActorNum(ProfileName profile)dBaseActor_c
getTrgToSrcDir_Main(float trgX, float srcX)dActor_cstatic
getTrgToSrcDirFunc typedefdActor_c
getTrgToSrcDirLoop(float trgX, float srcX)dActor_cstatic
getTrgToSrcDirNormal(float trgX, float srcX)dActor_cstatic
GROUP_TYPE_e enum namefBase_c
HasamareBgCheck()dActor_c
hipatkEffect(const mVec3_c &pos) (defined in dEn_c)dEn_cvirtual
hitCallback_Cannon(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_Fire(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_HipAttk(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_Ice(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_Large(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_PenguinSlide(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_Rolling(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_Screw(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_Shell(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_Slip(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_Spin(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_Star(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_WireNet(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_YoshiBullet(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_YoshiFire(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitCallback_YoshiHipAttk(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
hitdamageEffect(const mVec3_c &pos) (defined in dEn_c)dEn_c
hitYoshiEat(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
iceballInvalid(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_c
initLoader()dBase_cstatic
isFunsui() const (defined in dEn_c)dEn_cvirtual
isProcControlFlag(u8 flag) constfBase_cinlineprotected
isQuakeDamage() (defined in dEn_c)dEn_cvirtual
isSpinLiftUpEnable()dActor_cinlinevirtual
isState(const sStateIDIf_c &other) constdActorMultiState_cinline
killActor(s8 playerId, int noScore)dActor_c
killIce() (defined in dEn_c)dEn_c
LIFECYCLE_e enum namefBase_c
LineBoundaryCheck(dActor_c *actor) (defined in dEn_c)dEn_c
loadAsyncCallback()dBase_cprivatestatic
m_00dActor_c
m_13dActor_c
m_17dActor_c
m_1bdActor_c
m_1ebdActor_c
m_1fdActor_c
m_23bdActor_c
m_24dEn_c
m_actorManagedBaseActor_cprivatestatic
m_flag_keepdActor_cstatic
m_flagbit_keepdActor_cstatic
m_mbgchoice_keepdActor_cstatic
m_read_p_keepdActor_cstatic
m_rootUniqueIDfBase_cprivatestatic
m_tmpCtAnglePdBaseActor_cprivatestatic
m_tmpCtConnectParentfBase_cprivatestatic
m_tmpCtGroupTypefBase_cprivatestatic
m_tmpCtLayerNodActor_cstatic
m_tmpCtParamfBase_cprivatestatic
m_tmpCtPosPdBaseActor_cprivatestatic
m_tmpCtProfNamefBase_cprivatestatic
mAccelFdBaseActor_c
mAccelYdBaseActor_c
mActorPropertiesdBaseActor_c
MAIN_STATE_e enum namefBase_c
mAirAccelYdEn_c
mAirMaxFallSpeeddEn_c
mAirSpeedMaxYdEn_c
makeMtx()dBaseActor_c
mamefumiEffect(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
MameFumiJumpSet(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
mamefumiSE(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
mAmiLayerdActor_c
mAngledBaseActor_c
mAngle3DdBaseActor_c
mAreaNodActor_c
mAttentionFlagsdActor_c
mAttentionModedActor_c
mBcdActor_c
mBgCollFlagsdActor_c
mBlockHitdActor_c
mBoyoMng (defined in dEn_c)dEn_c
mCarryFukidashiPlayerNodActor_c
mCarryingFlagsdActor_c
mCcdActor_c
mCcValue (defined in dEn_c)dEn_c
mCenterOffsdBaseActor_c
mCombodEn_c
mComboMultiplierdActor_c
mDeathFallDirectiondEn_c
mDeathInfodEn_c
mDeferExecutefBase_cprotected
mDeferRetryCreatefBase_cprotected
mDeleteRequestedfBase_cprotected
mDestroyBounddActor_c
mDirectiondActor_c
mDrawStopdActor_cstatic
mDrawStopReqdActor_cstatic
mEatBehaviourdActor_c
mEatenByIDdActor_c
mEatPointsdActor_c
mEatStatedActor_c
mEventMaskdActor_c
mEventNumsdActor_c
mExecStopdActor_cstatic
mExecStopMaskdActor_c
mExecStopReqdActor_cstatic
mFlagsdEn_c
mFootAttr1 (defined in dEn_c)dEn_c
mFootAttr3 (defined in dEn_c)dEn_c
mFootPush (defined in dEn_c)dEn_c
mFootPush2 (defined in dEn_c)dEn_c
mFumiProc (defined in dEn_c)dEn_c
mGetTrgToSrcDirFuncdActor_cstatic
mGroupTypefBase_cprotected
mHeapfBase_cprotected
mIceDeathDirectiondEn_c
mIceMngdEn_c
mInLiquiddEn_c
mKilledByLiquiddEn_c
mKinddActor_c
mLastPosdBaseActor_c
mLayerdActor_c
mLifecycleStatefBase_cprotected
mLinkActordBaseActor_cprivate
mMatrixdBaseActor_c
mMaxBounddActor_c
mMaxFallSpeeddBaseActor_c
mMaxSpeedFdBaseActor_c
mMngfBase_cprotected
mNoHitPlayerdEn_c
mNoRespawndActor_c
mPad1 (defined in dEn_c)dEn_c
mPad2 (defined in dEn_c)dEn_c
mPad3 (defined in dEn_c)dEn_c
mParamfBase_c
mpDeleteValdActor_c
mpKindStringdBase_cprotected
mPlayerNodActor_c
mpNameStringdBase_cprotected
mPosdBaseActor_c
mPosDeltadBaseActor_c
mPreEatScaledActor_c
mProcControlfBase_cprotected
mProfNamefBase_c
mpRootcOwnerSetMg_cprivate
mPropelPartsdActor_c
mpSpawnFlagsdActor_c
mpUnusedHelperfBase_cprotected
mRcdActor_c
mScaledBaseActor_c
mSearchNearPlayerFuncdActor_cstatic
mSpeeddBaseActor_c
mSpeedFdBaseActor_c
mSpeedMaxdBaseActor_c
mSpriteSpawnFlagsdActor_c
mStateMgrdActorMultiState_c
mThrowDirectiondActor_c
mTimer1dEn_c
mTimer2dEn_c
mTimer3 (defined in dEn_c)dEn_c
mUniqueIDfBase_c
mUnusedListfBase_cprotected
mVisibledBaseActor_c
mVisibleAreaOffsetdActor_c
mVisibleAreaSizedActor_c
normal_collcheck(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cstatic
Normal_VsEnHitCheck(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
Normal_VsPlHitCheck(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
Normal_VsYoshiHitCheck(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
NOT_READY enum valuefBase_c
operator delete(void *)fBase_cstatic
operator new(size_t)fBase_cstatic
OTHER enum valuefBase_c
PACK_RESULT_e enum namefBase_c
PlayerCarryCheck(dActor_c *actor) (defined in dEn_c)dEn_c
PlayerFumiJump(dActor_c *actor, float) (defined in dEn_c)dEn_c
PlDamageCheck(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
poisonSplashEffect(const mVec3_c &, float)dEn_cvirtual
posMove() (defined in dEn_c)dEn_c
dActorMultiState_c::posMove(mVec3_c &delta)dBaseActor_c
postCreate(fBase_c::MAIN_STATE_e status)dEn_cvirtual
postDelete(fBase_c::MAIN_STATE_e status)dActor_cvirtual
postDraw(fBase_c::MAIN_STATE_e status)dActor_cvirtual
postExecute(fBase_c::MAIN_STATE_e status)dEn_cvirtual
preCreate()dActor_cvirtual
preDelete()dActor_cvirtual
preDraw()dEn_cvirtual
preExecute()dEn_cvirtual
PROC_DISABLE_e enum namefBase_c
quakeAction()dEn_cvirtual
remove(cOwnerSetNd_c *nd, void *owner)cOwnerSetMg_c
removeCc()dActor_cvirtual
returnAnm_Ice() (defined in dEn_c)dEn_cvirtual
returnState_Ice() (defined in dEn_c)dEn_cvirtual
reviveCc()dActor_cvirtual
ROOT_DISABLE_DRAW enum valuefBase_c
ROOT_DISABLE_EXECUTE enum valuefBase_c
runCreate()fBase_cprivate
SCENE enum valuefBase_c
SCREEN_OUT_e enum namedActor_c
screenCullCheck(const mVec3_c &pos, const sRangeDataF &visibleBound, sRangeDataF destroyBound, u8 areaID)dActor_cstatic
searchBaseByProfName(ProfileName profile, const dBase_c *parent)dBase_cstatic
searchCarryFukidashiPlayer(int fukidashiAction)dActor_c
searchNearPlayer(mVec2_c &delta)dActor_c
searchNearPlayer_Main(mVec2_c &delta, const mVec2_c &pos)dActor_cstatic
searchNearPlayerFunc typedefdActor_c
searchNearPlayerLoop(mVec2_c &delta, const mVec2_c &pos)dActor_cstatic
searchNearPlayerNormal(mVec2_c &delta, const mVec2_c &pos)dActor_cstatic
setAfterEatScale()dActor_cvirtual
setCarryFall(dActor_c *carryingActor, int collisionDelay)dActor_cinlinevirtual
setChangePosAngleFunc(int loopType)dActor_cstatic
setDamage(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
setDeadMode(dActor_c *actor, int) (defined in dEn_c)dEn_c
setDeathInfo_Fumi(dActor_c *killedBy, mVec2_c, const sStateIDIf_c &, int) (defined in dEn_c)dEn_c
setDeathInfo_IceBreak() (defined in dEn_c)dEn_cvirtual
setDeathInfo_IceVanish() (defined in dEn_c)dEn_cvirtual
setDeathInfo_Other(dActor_c *killedBy) (defined in dEn_c)dEn_cvirtual
setDeathInfo_Quake(int) (defined in dEn_c)dEn_cvirtual
setDeathInfo_Smoke(dActor_c *killedBy) (defined in dEn_c)dEn_c
setDeathInfo_SpinFumi(dActor_c *killedBy, int) (defined in dEn_c)dEn_c
setDeathInfo_YoshiFumi(dActor_c *killedBy) (defined in dEn_c)dEn_c
setDeathSound_Fire() (defined in dEn_c)dEn_cvirtual
setDeathSound_HipAttk() (defined in dEn_c)dEn_cvirtual
setDeathSound_Rolling() (defined in dEn_c)dEn_cvirtual
setDeathSound_Slip(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
setDeathSound_Spin() (defined in dEn_c)dEn_cvirtual
setDefaultMaxBound() (defined in dActor_c)dActor_cinline
setEatGlupDown(dActor_c *eatingActor)dActor_cvirtual
setEatMouth(dActor_c *eatingActor)dActor_cvirtual
setEatSpitOut(dActor_c *)dEn_cvirtual
setEatTongue(dActor_c *)dEn_cvirtual
setEatTongueOff(dActor_c *)dEn_cvirtual
setFumiComboScore(dActor_c *actor) (defined in dEn_c)dEn_c
setGetTrgToSrcDirFunc(int loopType)dActor_cstatic
setIceAnm() (defined in dEn_c)dEn_cvirtual
setKind(u8 kind)dActor_c
setLoopFunc(int loopType)dActor_cstatic
setNicePoint_Death() (defined in dEn_c)dEn_c
setProcControlFlag(u8 flag)fBase_cinlineprotected
setSearchNearPlayerFunc(int loopType)dActor_cstatic
setSoftLight_Boss(m3d::bmdl_c &mdl)dActor_cstatic
setSoftLight_Enemy(m3d::bmdl_c &mdl)dActor_cstatic
setSoftLight_Item(m3d::bmdl_c &mdl)dActor_cstatic
setSoftLight_Map(m3d::bmdl_c &mdl)dActor_cstatic
setSoftLight_MapObj(m3d::bmdl_c &mdl)dActor_cstatic
setSoftLight_Player(m3d::bmdl_c &mdl)dActor_cstatic
setSpinLiftUpActor(dActor_c *carryingActor)dActor_cvirtual
setTmpCtData(u8 layer)dActor_cstatic
setWaterSpeed() (defined in dEn_c)dEn_cvirtual
SKIP_ACTOR_DELETE enum valuedActor_c
SKIP_NONE enum valuedActor_c
SKIP_RIDE_CHECK enum valuedActor_c
SKIP_SCREEN_CHECK enum valuedActor_c
slideComboSE(int multiplier, bool shortCombo)dActor_c
slipBound(dActor_c *actor) (defined in dEn_c)dEn_c
sLoadAsyncCallbackfBase_cprotectedstatic
smc_CULL_AREA_XLIMITdActor_cstatic
smc_CULL_AREA_YLIMITdActor_cstatic
smc_CULL_XLIMITdActor_cstatic
smc_CULL_YLIMITdActor_cstatic
smc_DEADFALL_GRAVITY (defined in dEn_c)dEn_cstatic
smc_DEADFALL_SPINSPEED (defined in dEn_c)dEn_cstatic
smc_DEADFALL_YSPEED (defined in dEn_c)dEn_cstatic
smc_DEADFALL_YSPEED_MAX (defined in dEn_c)dEn_cstatic
smc_FUKIDASHI_RANGEdActor_cstatic
smc_NO_HIT_PLAYER_TIMER_DEFAULTdEn_cstatic
smc_NO_HIT_PLAYER_TIMER_SPIT_OUTdEn_cstatic
smc_WATER_FALLMAXSPD (defined in dEn_c)dEn_cstatic
smc_WATER_GRAVITY (defined in dEn_c)dEn_cstatic
smc_WATER_ROLL_DEC_RATE (defined in dEn_c)dEn_cstatic
smc_WATER_YMAXSPD (defined in dEn_c)dEn_cstatic
spinfumiEffect(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
SpinFumiJumpSet(dActor_c *actor) (defined in dEn_c)dEn_c
SpinFumiScoreSet(dActor_c *actor) (defined in dEn_c)dEn_c
spinfumiSE(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
STAGE_ACTOR_ENEMY enum valuedActor_c
STAGE_ACTOR_GENERIC enum valuedActor_c
STAGE_ACTOR_KIND_e enum namedActor_c
STAGE_ACTOR_PLAYER enum valuedActor_c
STAGE_ACTOR_YOSHI enum valuedActor_c
StateID_DieBigFall (defined in dEn_c)dEn_cstatic
StateID_DieFall (defined in dEn_c)dEn_cstatic
StateID_DieFumi (defined in dEn_c)dEn_cstatic
StateID_DieGoal (defined in dEn_c)dEn_cstatic
StateID_DieIceVanish (defined in dEn_c)dEn_cstatic
StateID_DieOther (defined in dEn_c)dEn_cstatic
StateID_DieSmoke (defined in dEn_c)dEn_cstatic
StateID_DieYoshiFumi (defined in dEn_c)dEn_cstatic
StateID_EatIn (defined in dEn_c)dEn_cstatic
StateID_EatNow (defined in dEn_c)dEn_cstatic
StateID_EatOut (defined in dEn_c)dEn_cstatic
StateID_GegnericMultidActorMultiState_cstatic
StateID_HitSpin (defined in dEn_c)dEn_cstatic
StateID_Ice (defined in dEn_c)dEn_cstatic
SUCCEEDED enum valuefBase_c
SUCCESS enum valuefBase_c
sUnloadCallbackfBase_cprotectedstatic
turnangle_calc(const short *target, const short *delta) (defined in dEn_c)dEn_c
unloadCallback()dBase_cprivatestatic
vf68(dBg_ctr_c *collider)dActor_cinlinevirtual
vfb4()dActor_cvirtual
WAITING enum valuefBase_c
WaterCheck(mVec3_c &pos, float h)dEn_c
WaterLineProc(const mVec3_c &pos, float h) (defined in dEn_c)dEn_c
waterSplashEffect(const mVec3_c &pos, float size)dActor_cvirtual
yoganSplashEffect(const mVec3_c &, float)dEn_cvirtual
YoshiDamageCheck(dCc_c *self, dCc_c *other) (defined in dEn_c)dEn_cvirtual
yoshifumiEffect(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
YoshiFumiJumpSet(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
YoshiFumiScoreSet(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
yoshifumiSE(dActor_c *actor) (defined in dEn_c)dEn_cvirtual
yoshifumistepSE(dActor_c *actor) (defined in dEn_c)dEn_c
~cOwnerSetMg_c()cOwnerSetMg_cinline
~dActor_c()dActor_c
~dActorMultiState_c()dActorMultiState_c
~dBase_c()dBase_cvirtual
~dBaseActor_c()dBaseActor_cprotectedvirtual
~dEn_c()dEn_cvirtual
~fBase_c()fBase_cprotectedvirtual